import Defaults import SwiftUI struct PlayerBackendView: View { #if os(iOS) @Environment(\.verticalSizeClass) private var verticalSizeClass @ObservedObject private var safeAreaModel = SafeAreaModel.shared #endif @ObservedObject private var player = PlayerModel.shared @Default(.avPlayerUsesSystemControls) private var avPlayerUsesSystemControls var body: some View { ZStack(alignment: .top) { Group { ZStack { Group { switch player.activeBackend { case .mpv: player.mpvPlayerView case .appleAVPlayer: #if os(tvOS) AppleAVPlayerView() #else if avPlayerUsesSystemControls, !player.playingInPictureInPicture, !player.avPlayerBackend.isStartingPiP { AppleAVPlayerView() } else if !avPlayerUsesSystemControls || player.playingInPictureInPicture || player.avPlayerBackend.isStartingPiP { AppleAVPlayerLayerView() } #endif } } .zIndex(0) } } .overlay(GeometryReader { proxy in Color.clear .onAppear { player.playerSize = proxy.size } .onChange(of: proxy.size) { _ in player.playerSize = proxy.size } .onChange(of: player.controls.presentingOverlays) { _ in player.playerSize = proxy.size } }) #if !os(tvOS) if player.activeBackend == .mpv || !avPlayerUsesSystemControls { PlayerGestures() } PlayerControls() #if os(iOS) .padding(.top, controlsTopPadding) .padding(.bottom, controlsBottomPadding) #endif #else hiddenControlsButton #endif } #if os(iOS) .statusBarHidden(player.playingFullScreen) #endif } #if os(iOS) var controlsTopPadding: Double { guard player.playingFullScreen else { return 0 } if UIDevice.current.userInterfaceIdiom != .pad { return verticalSizeClass == .compact ? safeAreaModel.safeArea.top : 0 } return safeAreaModel.safeArea.top.isZero ? safeAreaModel.safeArea.bottom : safeAreaModel.safeArea.top } var controlsBottomPadding: Double { if UIDevice.current.userInterfaceIdiom != .pad { return player.playingFullScreen || verticalSizeClass == .compact ? safeAreaModel.safeArea.bottom : 0 } return player.playingFullScreen ? safeAreaModel.safeArea.bottom : 0 } #endif #if os(tvOS) private var hiddenControlsButton: some View { VStack { Button { player.controls.show() } label: { EmptyView() } .offset(y: -100) .buttonStyle(.plain) .background(Color.clear) .foregroundColor(.clear) } } #endif } struct PlayerBackendView_Previews: PreviewProvider { static var previews: some View { PlayerBackendView() .injectFixtureEnvironmentObjects() } }