import Defaults import SwiftUI struct PlayerSettings: View { @Default(.instances) private var instances @Default(.playerInstanceID) private var playerInstanceID @Default(.playerSidebar) private var playerSidebar @Default(.showHistoryInPlayer) private var showHistory @Default(.playerControlsLayout) private var playerControlsLayout @Default(.fullScreenPlayerControlsLayout) private var fullScreenPlayerControlsLayout @Default(.horizontalPlayerGestureEnabled) private var horizontalPlayerGestureEnabled @Default(.seekGestureSpeed) private var seekGestureSpeed @Default(.seekGestureSensitivity) private var seekGestureSensitivity @Default(.showKeywords) private var showKeywords @Default(.pauseOnHidingPlayer) private var pauseOnHidingPlayer @Default(.closeLastItemOnPlaybackEnd) private var closeLastItemOnPlaybackEnd #if os(iOS) @Default(.honorSystemOrientationLock) private var honorSystemOrientationLock @Default(.enterFullscreenInLandscape) private var enterFullscreenInLandscape @Default(.rotateToPortraitOnExitFullScreen) private var rotateToPortraitOnExitFullScreen #endif @Default(.closePiPOnNavigation) private var closePiPOnNavigation @Default(.closePiPOnOpeningPlayer) private var closePiPOnOpeningPlayer @Default(.closePlayerOnOpeningPiP) private var closePlayerOnOpeningPiP #if !os(macOS) @Default(.closePlayerOnItemClose) private var closePlayerOnItemClose @Default(.pauseOnEnteringBackground) private var pauseOnEnteringBackground @Default(.closePiPAndOpenPlayerOnEnteringForeground) private var closePiPAndOpenPlayerOnEnteringForeground #endif @Default(.enableReturnYouTubeDislike) private var enableReturnYouTubeDislike @Default(.systemControlsCommands) private var systemControlsCommands @EnvironmentObject private var player #if os(iOS) private var idiom: UIUserInterfaceIdiom { UIDevice.current.userInterfaceIdiom } #endif var body: some View { Group { #if os(macOS) sections Spacer() #else List { sections } #endif } #if os(tvOS) .frame(maxWidth: 1000) #elseif os(iOS) .listStyle(.insetGrouped) #endif .navigationTitle("Player") } private var sections: some View { Group { Section(header: SettingsHeader(text: "Playback")) { sourcePicker pauseOnHidingPlayerToggle #if !os(macOS) pauseOnEnteringBackgroundToogle closePlayerOnItemCloseToggle #endif closeLastItemOnPlaybackEndToggle systemControlsCommandsPicker } #if !os(tvOS) Section(header: SettingsHeader(text: "Controls"), footer: controlsLayoutFooter) { horizontalPlayerGestureEnabledToggle SettingsHeader(text: "Seek gesture sensitivity", secondary: true) seekGestureSensitivityPicker SettingsHeader(text: "Seek gesture speed", secondary: true) seekGestureSpeedPicker SettingsHeader(text: "Regular size", secondary: true) playerControlsLayoutPicker SettingsHeader(text: "Fullscreen size", secondary: true) fullScreenPlayerControlsLayoutPicker } #endif Section(header: SettingsHeader(text: "Interface")) { #if os(iOS) if idiom == .pad { sidebarPicker } #endif #if os(macOS) sidebarPicker #endif keywordsToggle showHistoryToggle returnYouTubeDislikeToggle } #if os(iOS) Section(header: SettingsHeader(text: "Orientation")) { if idiom == .pad { enterFullscreenInLandscapeToggle } rotateToPortraitOnExitFullScreenToggle honorSystemOrientationLockToggle } #endif Section(header: SettingsHeader(text: "Picture in Picture")) { closePiPOnNavigationToggle closePiPOnOpeningPlayerToggle closePlayerOnOpeningPiPToggle #if !os(macOS) closePiPAndOpenPlayerOnEnteringForegroundToggle #endif } } } private var sourcePicker: some View { Picker("Source", selection: $playerInstanceID) { Text("Account Instance").tag(String?.none) ForEach(instances) { instance in Text(instance.description).tag(Optional(instance.id)) } } .modifier(SettingsPickerModifier()) } private var systemControlsCommandsPicker: some View { func labelText(_ label: String) -> String { #if os(macOS) "System controls show buttons for \(label)" #else label #endif } return Picker("System controls buttons", selection: $systemControlsCommands) { Text(labelText("10 seconds forwards/backwards")).tag(SystemControlsCommands.seek) Text(labelText("Restart/Play next")).tag(SystemControlsCommands.restartAndAdvanceToNext) } .onChange(of: systemControlsCommands) { _ in player.updateRemoteCommandCenter() } .modifier(SettingsPickerModifier()) } private var sidebarPicker: some View { Picker("Sidebar", selection: $playerSidebar) { #if os(macOS) Text("Show sidebar").tag(PlayerSidebarSetting.always) #endif #if os(iOS) Text("Show sidebar when space permits").tag(PlayerSidebarSetting.whenFits) #endif Text("Hide sidebar").tag(PlayerSidebarSetting.never) } .modifier(SettingsPickerModifier()) } private var horizontalPlayerGestureEnabledToggle: some View { Toggle("Seek with horizontal swipe on video", isOn: $horizontalPlayerGestureEnabled) } private var seekGestureSpeedPicker: some View { Picker("Seek gesture speed", selection: $seekGestureSpeed) { ForEach([1, 0.75, 0.66, 0.5, 0.33, 0.25, 0.1], id: \.self) { value in Text(String(format: "%.0f%%", value * 100)).tag(value) } } .disabled(!horizontalPlayerGestureEnabled) .modifier(SettingsPickerModifier()) } private var seekGestureSensitivityPicker: some View { Picker("Seek gesture sensitivity", selection: $seekGestureSensitivity) { Text("Highest").tag(1.0) Text("High").tag(10.0) Text("Normal").tag(30.0) Text("Low").tag(50.0) Text("Lowest").tag(100.0) } .disabled(!horizontalPlayerGestureEnabled) .modifier(SettingsPickerModifier()) } @ViewBuilder private var controlsLayoutFooter: some View { #if os(iOS) Text("Large and bigger layouts are not suitable for all devices and using them may cause controls not to fit on the screen.") #endif } private var playerControlsLayoutPicker: some View { Picker("Regular Size", selection: $playerControlsLayout) { ForEach(PlayerControlsLayout.allCases, id: \.self) { layout in Text(layout.description).tag(layout.rawValue) } } .modifier(SettingsPickerModifier()) } private var fullScreenPlayerControlsLayoutPicker: some View { Picker("Fullscreen Size", selection: $fullScreenPlayerControlsLayout) { ForEach(PlayerControlsLayout.allCases, id: \.self) { layout in Text(layout.description).tag(layout.rawValue) } } .modifier(SettingsPickerModifier()) } private var keywordsToggle: some View { Toggle("Show keywords", isOn: $showKeywords) } private var showHistoryToggle: some View { Toggle("Show history", isOn: $showHistory) } private var returnYouTubeDislikeToggle: some View { Toggle("Enable Return YouTube Dislike", isOn: $enableReturnYouTubeDislike) } private var pauseOnHidingPlayerToggle: some View { Toggle("Pause when player is closed", isOn: $pauseOnHidingPlayer) } #if !os(macOS) private var pauseOnEnteringBackgroundToogle: some View { Toggle("Pause when entering background", isOn: $pauseOnEnteringBackground) } private var closePlayerOnItemCloseToggle: some View { Toggle("Close player when closing video", isOn: $closePlayerOnItemClose) } #endif private var closeLastItemOnPlaybackEndToggle: some View { Toggle("Close video after playing last in the queue", isOn: $closeLastItemOnPlaybackEnd) } #if os(iOS) private var honorSystemOrientationLockToggle: some View { Toggle("Honor orientation lock", isOn: $honorSystemOrientationLock) .disabled(!enterFullscreenInLandscape) } private var enterFullscreenInLandscapeToggle: some View { Toggle("Enter fullscreen in landscape", isOn: $enterFullscreenInLandscape) } private var rotateToPortraitOnExitFullScreenToggle: some View { Toggle("Rotate to portrait when exiting fullscreen", isOn: $rotateToPortraitOnExitFullScreen) } #endif private var closePiPOnNavigationToggle: some View { Toggle("Close PiP when starting playing other video", isOn: $closePiPOnNavigation) } private var closePiPOnOpeningPlayerToggle: some View { Toggle("Close PiP when player is opened", isOn: $closePiPOnOpeningPlayer) } private var closePlayerOnOpeningPiPToggle: some View { Toggle("Close player when starting PiP", isOn: $closePlayerOnOpeningPiP) } #if !os(macOS) private var closePiPAndOpenPlayerOnEnteringForegroundToggle: some View { Toggle("Close PiP and open player when application enters foreground", isOn: $closePiPAndOpenPlayerOnEnteringForeground) } #endif } struct PlayerSettings_Previews: PreviewProvider { static var previews: some View { VStack(alignment: .leading) { PlayerSettings() } .injectFixtureEnvironmentObjects() } }