import Combine import CoreMedia import Defaults import Foundation import SwiftUI final class PlayerControlsModel: ObservableObject { @Published var isLoadingVideo = false @Published var isPlaying = true @Published var presentingControls = false { didSet { handlePresentationChange() } } @Published var presentingControlsOverlay = false { didSet { handleSettingsOverlayPresentationChange() } } @Published var presentingDetailsOverlay = false { didSet { handleDetailsOverlayPresentationChange() } } var timer: Timer? #if os(tvOS) var reporter = PassthroughSubject() #endif var player: PlayerModel! init( isLoadingVideo: Bool = false, isPlaying: Bool = true, presentingControls: Bool = false, presentingControlsOverlay: Bool = false, presentingDetailsOverlay: Bool = false, timer: Timer? = nil, player: PlayerModel? = nil ) { self.isLoadingVideo = isLoadingVideo self.isPlaying = isPlaying self.presentingControls = presentingControls self.presentingControlsOverlay = presentingControlsOverlay self.presentingDetailsOverlay = presentingDetailsOverlay self.timer = timer self.player = player } func handlePresentationChange() { guard let player = player else { return } if presentingControls { DispatchQueue.main.async(qos: .userInteractive) { [weak self] in player.backend.startControlsUpdates() self?.resetTimer() } } else { if !player.musicMode { DispatchQueue.main.async(qos: .userInteractive) { [weak self] in player.backend.stopControlsUpdates() self?.removeTimer() } } else { DispatchQueue.main.async(qos: .userInteractive) { [weak self] in self?.presentingControls = true } } } } func handleSettingsOverlayPresentationChange() { player?.backend.setNeedsNetworkStateUpdates(presentingControlsOverlay && Defaults[.showMPVPlaybackStats]) } func handleDetailsOverlayPresentationChange() {} var presentingOverlays: Bool { presentingDetailsOverlay || presentingControlsOverlay } func hideOverlays() { presentingDetailsOverlay = false presentingControlsOverlay = false } func show() { guard !(player?.currentItem.isNil ?? true) else { return } guard !presentingControls else { return } player.backend.updateControls() withAnimation(PlayerControls.animation) { presentingControls = true } } func hide() { guard let player = player, !player.musicMode else { return } player.backend.stopControlsUpdates() guard !player.currentItem.isNil else { return } guard presentingControls else { return } withAnimation(PlayerControls.animation) { presentingControls = false } } func toggle() { presentingControls ? hide() : show() } func resetTimer() { removeTimer() guard let player = player, !player.musicMode else { return } timer = Timer.scheduledTimer(withTimeInterval: 5.0, repeats: false) { _ in withAnimation(PlayerControls.animation) { [weak self] in self?.presentingControls = false } } } func removeTimer() { timer?.invalidate() timer = nil } func update() { player?.backend.updateControls() } }