import Defaults import SwiftUI extension VideoPlayerView { var playerDragGesture: some Gesture { DragGesture(minimumDistance: 0, coordinateSpace: .global) #if os(iOS) .updating($dragGestureOffset) { value, state, _ in guard isVerticalDrag else { return } var translation = value.translation translation.height = max(0, translation.height) state = translation } #endif .updating($dragGestureState) { _, state, _ in state = true } .onChanged { value in guard player.presentingPlayer, !playerControls.presentingControlsOverlay else { return } if playerControls.presentingControls, !player.musicMode { playerControls.presentingControls = false } if player.musicMode { player.backend.stopControlsUpdates() } let verticalDrag = value.translation.height let horizontalDrag = value.translation.width #if os(iOS) if viewDragOffset > 0, !isVerticalDrag { isVerticalDrag = true } #endif if !isVerticalDrag, horizontalPlayerGestureEnabled, abs(horizontalDrag) > seekGestureSensitivity, !isHorizontalDrag { isHorizontalDrag = true player.seek.onSeekGestureStart() viewDragOffset = 0 } if horizontalPlayerGestureEnabled, isHorizontalDrag { player.seek.updateCurrentTime { let time = player.backend.playerItemDuration?.seconds ?? 0 if player.seek.gestureStart.isNil { player.seek.gestureStart = time } let timeSeek = (time / player.playerSize.width) * horizontalDrag * seekGestureSpeed player.seek.gestureSeek = timeSeek } return } guard verticalDrag > 0 else { return } viewDragOffset = verticalDrag if verticalDrag > 60, player.playingFullScreen { player.exitFullScreen(showControls: false) #if os(iOS) if Defaults[.rotateToPortraitOnExitFullScreen] { Orientation.lockOrientation(.allButUpsideDown, andRotateTo: .portrait) } #endif } } .onEnded { _ in onPlayerDragGestureEnded() } } private func onPlayerDragGestureEnded() { if horizontalPlayerGestureEnabled, isHorizontalDrag { isHorizontalDrag = false player.seek.onSeekGestureEnd() } isVerticalDrag = false guard player.presentingPlayer, !playerControls.presentingControlsOverlay else { return } if viewDragOffset > 100 { withAnimation(Constants.overlayAnimation) { viewDragOffset = Self.hiddenOffset } } else { withAnimation(Constants.overlayAnimation) { viewDragOffset = 0 } player.backend.setNeedsDrawing(true) player.show() if player.musicMode { player.backend.startControlsUpdates() } } } }