import CoreMedia import Foundation import SwiftUI final class PlayerControlsModel: ObservableObject { @Published var isLoadingVideo = false @Published var isPlaying = true @Published var currentTime = CMTime.zero @Published var duration = CMTime.zero @Published var presentingControls = false { didSet { handlePresentationChange() } } @Published var timer: Timer? @Published var playingFullscreen = false private var throttle = Throttle(interval: 1) var player: PlayerModel! var playbackTime: String { guard let current = currentTime.seconds.formattedAsPlaybackTime(), let duration = duration.seconds.formattedAsPlaybackTime() else { return "--:-- / --:--" } var withoutSegments = "" if let withoutSegmentsDuration = playerItemDurationWithoutSponsorSegments, self.duration.seconds != withoutSegmentsDuration { withoutSegments = " (\(withoutSegmentsDuration.formattedAsPlaybackTime() ?? "--:--"))" } return "\(current) / \(duration)\(withoutSegments)" } var playerItemDurationWithoutSponsorSegments: Double? { guard let duration = player.playerItemDurationWithoutSponsorSegments else { return nil } return duration.seconds } func handlePresentationChange() { if presentingControls { DispatchQueue.main.async { [weak self] in self?.player?.backend.startControlsUpdates() self?.resetTimer() } } else { player.backend.stopControlsUpdates() timer?.invalidate() timer = nil } } func show() { guard !(player?.currentItem.isNil ?? true) else { return } guard !presentingControls else { return } withAnimation(PlayerControls.animation) { presentingControls = true } } func hide() { player?.backend.stopControlsUpdates() guard !(player?.currentItem.isNil ?? true) else { return } guard presentingControls else { return } withAnimation(PlayerControls.animation) { presentingControls = false } } func toggle() { withAnimation(PlayerControls.animation) { presentingControls.toggle() } } func reset() { currentTime = .zero duration = .zero } func resetTimer() { if !presentingControls { show() } removeTimer() timer = Timer.scheduledTimer(withTimeInterval: 5.0, repeats: false) { _ in withAnimation(PlayerControls.animation) { [weak self] in self?.presentingControls = false self?.player.backend.stopControlsUpdates() } } } func removeTimer() { timer?.invalidate() timer = nil } func update() { throttle.execute { [weak self] in self?.player?.backend.updateControls() } } }