import Cocoa import OpenGL.GL import OpenGL.GL3 final class VideoLayer: CAOpenGLLayer { var client: MPVClient! override init() { super.init() autoresizingMask = [.layerWidthSizable, .layerHeightSizable] backgroundColor = NSColor.black.cgColor } @available(*, unavailable) required init?(coder _: NSCoder) { fatalError("init(coder:) has not been implemented") } override func canDraw( inCGLContext _: CGLContextObj, pixelFormat _: CGLPixelFormatObj, forLayerTime _: CFTimeInterval, displayTime _: UnsafePointer? ) -> Bool { true } override func draw( inCGLContext ctx: CGLContextObj, pixelFormat _: CGLPixelFormatObj, forLayerTime _: CFTimeInterval, displayTime _: UnsafePointer? ) { var i: GLint = 0 var flip: CInt = 1 var ditherDepth = 8 glGetIntegerv(GLenum(GL_DRAW_FRAMEBUFFER_BINDING), &i) if client.mpvGL != nil { var data = mpv_opengl_fbo(fbo: Int32(i), w: Int32(bounds.size.width), h: Int32(bounds.size.height), internal_format: 0) var params: [mpv_render_param] = [ mpv_render_param(type: MPV_RENDER_PARAM_OPENGL_FBO, data: &data), mpv_render_param(type: MPV_RENDER_PARAM_FLIP_Y, data: &flip), mpv_render_param(type: MPV_RENDER_PARAM_DEPTH, data: &ditherDepth), mpv_render_param() ] mpv_render_context_render(client.mpvGL, ¶ms) } else { glClearColor(0, 0, 0, 1) glClear(GLbitfield(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)) } CGLFlushDrawable(ctx) } override func copyCGLPixelFormat(forDisplayMask _: UInt32) -> CGLPixelFormatObj { let attrs: [CGLPixelFormatAttribute] = [ kCGLPFAOpenGLProfile, CGLPixelFormatAttribute(kCGLOGLPVersion_3_2_Core.rawValue), kCGLPFADoubleBuffer, kCGLPFAAllowOfflineRenderers, kCGLPFABackingStore, kCGLPFAAccelerated, kCGLPFASupportsAutomaticGraphicsSwitching, _CGLPixelFormatAttribute(rawValue: 0) ] var npix: GLint = 0 var pix: CGLPixelFormatObj? CGLChoosePixelFormat(attrs, &pix, &npix) return pix! } override func copyCGLContext(forPixelFormat pf: CGLPixelFormatObj) -> CGLContextObj { let ctx = super.copyCGLContext(forPixelFormat: pf) var i: GLint = 1 CGLSetParameter(ctx, kCGLCPSwapInterval, &i) CGLEnable(ctx, kCGLCEMPEngine) CGLSetCurrentContext(ctx) client.create() initDisplayLink() return ctx } override func display() { super.display() CATransaction.flush() } let displayLinkCallback: CVDisplayLinkOutputCallback = { _, _, _, _, _, displayLinkContext -> CVReturn in let layer: VideoLayer = unsafeBitCast(displayLinkContext, to: VideoLayer.self) if layer.client?.mpvGL != nil { mpv_render_context_report_swap(layer.client.mpvGL) } return kCVReturnSuccess } func initDisplayLink() { let displayId = UInt32(NSScreen.main?.deviceDescription[NSDeviceDescriptionKey("NSScreenNumber")] as! Int) CVDisplayLinkCreateWithCGDisplay(displayId, &client.link) CVDisplayLinkSetOutputCallback(client.link!, displayLinkCallback, UnsafeMutableRawPointer(Unmanaged.passUnretained(client.layer).toOpaque())) CVDisplayLinkStart(client.link!) } func uninitDisplaylink() { if CVDisplayLinkIsRunning(client.link!) { CVDisplayLinkStop(client.link!) } } }