import Combine import SwiftUI struct TVControls: UIViewRepresentable { var model: PlayerControlsModel! var player: PlayerModel! var thumbnails: ThumbnailsModel! @State private var direction = "" @State private var controlsArea = UIView() func makeUIView(context: Context) -> UIView { let leftSwipe = UISwipeGestureRecognizer(target: context.coordinator, action: #selector(Coordinator.handleSwipe(sender:))) leftSwipe.direction = .left let rightSwipe = UISwipeGestureRecognizer(target: context.coordinator, action: #selector(Coordinator.handleSwipe(sender:))) rightSwipe.direction = .right let upSwipe = UISwipeGestureRecognizer(target: context.coordinator, action: #selector(Coordinator.handleSwipe(sender:))) upSwipe.direction = .up let downSwipe = UISwipeGestureRecognizer(target: context.coordinator, action: #selector(Coordinator.handleSwipe(sender:))) downSwipe.direction = .down controlsArea.addGestureRecognizer(leftSwipe) controlsArea.addGestureRecognizer(rightSwipe) controlsArea.addGestureRecognizer(upSwipe) controlsArea.addGestureRecognizer(downSwipe) let controls = UIHostingController(rootView: PlayerControls(player: player, thumbnails: thumbnails)) controls.view.frame = .init( origin: .zero, size: .init(width: UIScreen.main.bounds.width, height: UIScreen.main.bounds.height) ) controlsArea.addSubview(controls.view) return controlsArea } func updateUIView(_: UIView, context _: Context) {} func makeCoordinator() -> TVControls.Coordinator { Coordinator(controlsArea, model: model) } final class Coordinator: NSObject { private let view: UIView private let model: PlayerControlsModel init(_ view: UIView, model: PlayerControlsModel) { self.view = view self.model = model super.init() } @available(*, unavailable) required init?(coder _: NSCoder) { fatalError("init(coder:) has not been implemented") } @objc func handleSwipe(sender: UISwipeGestureRecognizer) { let location = sender.location(in: view) model.reporter.send("swipe \(location)") } } }