import Foundation import SwiftUI struct PlayerControls: View { static let animation = Animation.easeInOut(duration: 0.2) private var player: PlayerModel! @EnvironmentObject private var model #if os(iOS) @Environment(\.verticalSizeClass) private var verticalSizeClass #elseif os(tvOS) enum Field: Hashable { case play case backward case forward } @FocusState private var focusedField: Field? #endif init(player: PlayerModel) { self.player = player } var body: some View { VStack { ZStack(alignment: .bottom) { VStack(spacing: 0) { Group { HStack { statusBar .padding(3) #if os(macOS) .background(VisualEffectBlur(material: .hudWindow)) #elseif os(iOS) .background(VisualEffectBlur(blurStyle: .systemThinMaterial)) #endif .mask(RoundedRectangle(cornerRadius: 3)) Spacer() } buttonsBar .padding(.top, 4) .padding(.horizontal, 4) } Spacer() mediumButtonsBar Spacer() timeline .offset(y: 10) .zIndex(1) bottomBar #if os(macOS) .background(VisualEffectBlur(material: .hudWindow)) #elseif os(iOS) .background(VisualEffectBlur(blurStyle: .systemThinMaterial)) #endif .mask(RoundedRectangle(cornerRadius: 3)) } } .opacity(model.presentingControls ? 1 : 0) } #if os(tvOS) .onChange(of: model.presentingControls) { _ in if model.presentingControls { focusedField = .play } } .onChange(of: focusedField) { _ in model.resetTimer() } #else .background(PlayerGestures()) #endif .environment(\.colorScheme, .dark) } var timeline: some View { TimelineView(duration: durationBinding, current: currentTimeBinding, cornerRadius: 0) } var durationBinding: Binding { Binding( get: { model.duration.seconds }, set: { value in model.duration = .secondsInDefaultTimescale(value) } ) } var currentTimeBinding: Binding { Binding( get: { model.currentTime.seconds }, set: { value in model.currentTime = .secondsInDefaultTimescale(value) } ) } var statusBar: some View { HStack(spacing: 4) { #if os(iOS) hidePlayerButton #endif Text(playbackStatus) Text("•") #if !os(tvOS) ToggleBackendButton() Text("•") StreamControl() #if os(macOS) .frame(maxWidth: 160) #endif #else Text(player.stream?.description ?? "") #endif } .foregroundColor(.primary) .padding(.trailing, 4) .font(.system(size: 14)) } private var hidePlayerButton: some View { Button { player.hide() } label: { Image(systemName: "chevron.down.circle.fill") } #if !os(tvOS) .keyboardShortcut(.cancelAction) #endif } private var playbackStatus: String { if player.live { return "LIVE" } guard !player.isLoadingVideo else { return "loading..." } let videoLengthAtRate = (player.currentVideo?.length ?? 0) / Double(player.currentRate) let remainingSeconds = videoLengthAtRate - (player.time?.seconds ?? 0) if remainingSeconds < 60 { return "less than a minute" } let timeFinishAt = Date().addingTimeInterval(remainingSeconds) return "ends at \(formattedTimeFinishAt(timeFinishAt))" } private func formattedTimeFinishAt(_ date: Date) -> String { let dateFormatter = DateFormatter() dateFormatter.dateStyle = .none dateFormatter.timeStyle = .short return dateFormatter.string(from: date) } var buttonsBar: some View { HStack { #if !os(tvOS) fullscreenButton rateButton Spacer() #endif // button("Music Mode", systemImage: "music.note") } } var fullscreenButton: some View { button( "Fullscreen", systemImage: fullScreenLayout ? "arrow.down.right.and.arrow.up.left" : "arrow.up.left.and.arrow.down.right" ) { player.toggleFullscreen(fullScreenLayout) } #if !os(tvOS) .keyboardShortcut(fullScreenLayout ? .cancelAction : .defaultAction) #endif } @ViewBuilder private var rateButton: some View { #if os(macOS) ratePicker .labelsHidden() .frame(maxWidth: 70) #elseif os(iOS) Menu { ratePicker .frame(width: 45, height: 30) #if os(iOS) .background(VisualEffectBlur(blurStyle: .systemThinMaterial)) #endif .mask(RoundedRectangle(cornerRadius: 3)) } label: { Text(player.rateLabel(player.currentRate)) .foregroundColor(.primary) } .buttonStyle(.plain) .foregroundColor(.primary) .frame(width: 50, height: 30) #if os(macOS) .background(VisualEffectBlur(material: .hudWindow)) #elseif os(iOS) .background(VisualEffectBlur(blurStyle: .systemThinMaterial)) #endif .mask(RoundedRectangle(cornerRadius: 3)) #endif } var ratePicker: some View { Picker("Rate", selection: rateBinding) { ForEach(PlayerModel.availableRates, id: \.self) { rate in Text(player.rateLabel(rate)).tag(rate) } } .transaction { t in t.animation = .none } } private var rateBinding: Binding { .init(get: { player.currentRate }, set: { rate in player.currentRate = rate }) } var mediumButtonsBar: some View { HStack { #if !os(tvOS) button("Seek Backward", systemImage: "gobackward.10", size: 50, cornerRadius: 10) { player.backend.seek(relative: .secondsInDefaultTimescale(-10)) } #if os(tvOS) .focused($focusedField, equals: .backward) #else .keyboardShortcut("k", modifiers: []) .keyboardShortcut(KeyEquivalent.leftArrow, modifiers: []) #endif #endif Spacer() button( model.isPlaying ? "Pause" : "Play", systemImage: model.isPlaying ? "pause.fill" : "play.fill", size: 50, cornerRadius: 10 ) { player.backend.togglePlay() } #if os(tvOS) .focused($focusedField, equals: .play) #else .keyboardShortcut("p") .keyboardShortcut(.space) #endif .disabled(model.isLoadingVideo) Spacer() #if !os(tvOS) button("Seek Forward", systemImage: "goforward.10", size: 50, cornerRadius: 10) { player.backend.seek(relative: .secondsInDefaultTimescale(10)) } #if os(tvOS) .focused($focusedField, equals: .forward) #else .keyboardShortcut("l", modifiers: []) .keyboardShortcut(KeyEquivalent.rightArrow, modifiers: []) #endif #endif } .font(.system(size: 30)) .padding(.horizontal, 4) } var bottomBar: some View { HStack { Spacer() Text(model.playbackTime) } .font(.system(size: 15)) .padding(.horizontal, 5) .padding(.vertical, 3) .labelStyle(.iconOnly) .foregroundColor(.primary) } func button( _ label: String, systemImage: String = "arrow.up.left.and.arrow.down.right", size: Double = 30, cornerRadius: Double = 3, action: @escaping () -> Void = {} ) -> some View { Button { action() model.resetTimer() } label: { Label(label, systemImage: systemImage) .labelStyle(.iconOnly) .padding() .contentShape(Rectangle()) } .buttonStyle(.plain) .foregroundColor(.primary) .frame(width: size, height: size) #if os(macOS) .background(VisualEffectBlur(material: .hudWindow)) #elseif os(iOS) .background(VisualEffectBlur(blurStyle: .systemThinMaterial)) #endif .mask(RoundedRectangle(cornerRadius: cornerRadius)) } var fullScreenLayout: Bool { #if os(iOS) model.playingFullscreen || verticalSizeClass == .compact #else model.playingFullscreen #endif } } struct PlayerControls_Previews: PreviewProvider { static var previews: some View { PlayerControls(player: PlayerModel()) } }