When "Play in a separate window" is disabled, the expanded player was a
native sheet attached to the main window. AppKit refuses fullscreen with
an attached sheet, so pressing F swapped the sheet for an in-window
overlay before fullscreening — a visible two-step transition.
Present the inline player as the full-window overlay from the start, so
fullscreen is just the window's native toggle. This removes the whole
sheet-swap machinery (toggleSheetFullScreen with its detach timing,
SheetWindowResizer, sheet sizing helpers).
- beginInlineOverlay/endInlineOverlay hide/restore the main window
toolbar and mirror the window's fullscreen state into the renamed
isMacInlinePlayerFullScreen flag via NSWindow notifications, so exits
through Esc/green button/Mission Control stay in sync
- Collapsing exits fullscreen only if it was entered for the video
- Esc in the windowed overlay collapses to the mini bar via a new
onCollapse callback (replacing the sheet's default Esc-dismiss)
- ContentView registers its hosting window (MainContentWindowReader) so
the overlay targets the right window even when the setting is toggled
while the Settings window has focus
On macOS 15 Sequoia the error overlay buttons (Retry / Play Next /
error details) and the ended-state replay buttons did nothing when
clicked, while working fine on macOS 26. Layered event logging showed
the click reached SwiftUI but always landed on MacOSPlayerControlsView,
which covers the whole video surface above those overlays: on Sequoia a
view with .onContinuousHover participates in click hit-testing across
its full frame, so even with its inner layers hit-disabled the controls
view formed an invisible wall. Drop the whole controls view out of
hit-testing while the ended/failed overlays own the surface.
Also keep the traffic-light buttons visible on the ended/failed
overlays: they used to fade out with the controls and nothing could
bring them back, leaving the error screen with no way to close the
window.
The hide timer was gated on the pointer leaving the player view, which
never happens in fullscreen, so controls shown when pressing F stayed up
forever. Switch to idle-based hiding: mouse movement shows controls and
resets the 3s timer; controls fade after inactivity even while the
pointer rests over the video, unless it's on one of the control bars.
Entering fullscreen rebaselines hover tracking so the resize-driven
hover re-emission doesn't count as movement.
Also hide the mouse pointer (setHiddenUntilMouseMoves) when controls
hide in fullscreen, restoring it on exit or any mouse move.
In the separate player window the traffic-light buttons stayed visible
while the controls overlay was hidden. Animate the standard window
buttons' alpha in sync with controls visibility, QuickTime-style.
Applies only to the dedicated player window (inline sheet and overlay
fullscreen presentations keep their parent window's chrome). Buttons
are handed back at full alpha when entering native fullscreen, when the
controls unmount (PiP, debug overlay), and when the view re-parents to
another window.
When the pointer left the player window during playback, the auto-hide
timer set the manual showControls override to false. The override takes
precedence over hover state, so re-entering the window kept controls
hidden until a click toggled them back.
Clear a stale hide override on mouse activity so hovering reveals the
controls again, except while the details panel is open, which keeps
controls hidden on purpose.
The controls overlay was gated on the player backend existing, but the
backend is created only after the video details fetch completes, so the
loading phase showed just the thumbnail and spinner with no controls.
Drop the backend gate (MPV is the only backend type) and resolve the
PiP backend dynamically in the toggle callback. Also make ended/failed
states hide controls directly in shouldShowControls instead of relying
on catching the state transition, and reset the manual visibility
override when a new load starts so controls reappear for the next video.
The glass controls capsule can now be dragged anywhere over the video.
Position is stored as a fraction of the container size so it survives
window resizes and aspect-ratio driven sheet resizes, persists across
sessions via SettingsManager, and snaps back magnetically when dropped
near the default bottom-center spot. Travel is clamped so the capsule
stays inside the player and never overlaps the top button row. A
mouseDownCanMoveWindow=false backing view keeps the window's
movable-by-background behavior from swallowing the drag.
Playback menu seek items now follow the durations from the active player
controls preset instead of hardcoded 10s/30s labels. AppEnvironment caches
the active preset's center settings (refreshed on preset change
notifications) so menu commands can read them synchronously.
Add secondary seek durations (default 30s) to CenterSectionSettings,
configurable on macOS in Seek Durations settings, used by Shift+arrows in
the player and Cmd+Shift+arrows in the Playback menu.
Also let Cmd-based key equivalents pass through the player keyboard
monitor so menu shortcuts (e.g. Cmd+Option+arrow previous/next video)
work while the player window has focus, and unify macOS built-in preset
primary seek at 10s to match iOS/tvOS (built-in presets version 8).
The mini player buttons set NavigationCoordinator flags, but only the
iOS tab views hosted the corresponding sheets. Host QueueManagementSheet
and PlaylistSelectorSheet on the macOS root view, bound directly to the
coordinator flags.
Also wire the add-to-playlist button in the full macOS player controls:
add the missing .addToPlaylist case to MacOSControlsSectionRenderer and
thread onShowPlaylistSelector from the expanded sheet layouts through
MacOSPlayerControlsView to the existing playlist sheet host.
The player's keyDown monitor only checked that some window was key, so
plain-key shortcuts (m, space, f, arrows) fired while typing into the
Settings window's text fields. Guard on the window actually hosting the
player controls and pass events through while a text field is editing.
Render the macOS control bar button row and top bar from the active
preset's sections via a new MacOSControlsSectionRenderer, replacing the
hardcoded QuickTime-style rows in MacOSControlBar. Add a keepOnTop
button type and macOS-specific button availability lists, and adapt the
player controls settings editors (preset editor, section editor, button
configuration) for macOS.
Also apply the preset font style to the control bar time labels, and
update the built-in macOS Default preset order (queue before transport,
fullscreen at the end), bumping builtInPresetsVersion to 7.
The macOS controls stack (MacOSPlayerControlsView + MacOSControlBar)
never read playerState.isControlsLocked, so locking via the settings
sheet had no effect: buttons, the scrubber, the volume slider, and the
AppKit keyboard shortcuts all kept working.
When locked, dim and disable transport, volume, the progress bar,
queue, the more menu, PiP, the pin/floating toggle, and the title-tap
details button; ignore playback keyboard shortcuts (space/arrows/mute)
while keeping F/Esc for fullscreen. Settings and Close stay enabled so
the user can reopen Settings to unlock.
Replace the three-way macOS Player Mode picker (Separate Window /
Floating Window / Inline) with a single 'Play in a separate window'
toggle in Playback settings, and move the always-on-top choice to a
pin button in the player's top bar (window mode only).
Floating was really a transient window property (NSWindow.level), not
a peer of the window/inline structural choice — so it belongs on a live
control, not in Settings. The pin state persists across sessions.
- Replace MacPlayerMode enum with macPlayerSeparateWindow /
macPlayerFloating bool settings
- Branch runtime presentation and window level off the two bools
- Add pin.fill/pin toggle to MacOSPlayerControlsView top bar
- Update localization; drop obsolete playerMode strings and enum tests
Show a top row in the macOS player controls (like tvOS) with the channel
avatar, video title, author name, and a close button whenever controls are
visible.
- Offset the top row below the traffic lights in the floating window by
measuring the window buttons against the top bar (no effect in fullscreen,
the inline sheet, or the side panel where there is no overlap).
- Tapping the avatar/title/author toggles the floating details panel, mirroring
the iOS title/author control.
- Hide the controls immediately when the details panel opens instead of waiting
for the auto-hide timer.
Add Queue (list.bullet), More (VideoContextMenuView ellipsis), and Play
Previous buttons to the macOS control bar. Play Previous is shown always and
disabled when the queue has no previous item. Remove the skip-back/forward 10s
buttons and the fullscreen button from the bar (arrow-key seek and F-key
fullscreen shortcuts are retained).
Queue reuses the existing cross-platform queue sheet; More reuses the shared
VideoContextMenuView (already !os(tvOS)), styled borderless to match the flat
bar buttons.