Apple TV 4K 1st gen on tvOS 26 crashes to the home screen with a
"blocked by IOFence" gpuEvent at playback start (#949) and stutters
with a starved demuxer cache (#947). Defensive fixes in the shared
iOS/tvOS OpenGL path:
- Drain in-flight GPU work (glFinish) before destroying the
renderbuffer, so a pending presentRenderbuffer fence can't hold the
CAEAGLLayer IOSurface being torn down or reallocated
- Never leave the EAGLContext current on the main thread: framebuffer
create/destroy and the background glFinish now unbind on exit, and
setup no longer binds the context on main at all
- Disable retained backing on tvOS; it exists only for iOS PiP frame
capture and adds per-frame IOSurface fence pressure
- Report swaps to mpv after each present so display-vdrop (the tvOS
default video-sync) gets swap-timing feedback, matching macOS
Add verbose-gated diagnostics for remote triage: playback stats every
10s (cache fill/rate, dropped frames, hwdec, avsync) and a rate-limited
slow-frame warning in performRender.
Addresses #949 and #947
The player video surface is a single shared MPVOGLView that is re-parented
between the mini-bar container (main window) and the expanded-player sheet
(a separate sheet window). When presenting the sheet, the new container
attaches the shared view before the old mini-bar container tears down, so
the old container's viewWillMove(toSuperview: nil) was ripping the shared
view out of its new home via removeFromSuperview() — leaving it with no
window and a black surface. Symmetric, so it also blanked the mini-bar
preview after collapsing.
Only detach the shared view if it still belongs to the container
(superview === self). Also force a repaint on window reattach so a paused
frame redraws, and extend the onAppear resumeRendering to macOS.
MPVOpenGLLayer called fatalError() when CGLChoosePixelFormat failed for
both the 10-bit and 8-bit (kCGLPFAAccelerated) formats, killing the app at
launch on machines without a usable GPU such as virtual machines.
Add a non-accelerated software pixel format as a last resort and make the
whole OpenGL init path failable: createPixelFormat/createContext return nil
(with an error log) instead of aborting, MPVOpenGLLayer.init becomes init?,
and MPVOGLView holds an optional layer, throwing openGLSetupFailed from
setup(with:) when OpenGL is unavailable. That error is already handled by
MPVBackend.setupMPVAsync, so the app now launches cleanly and only logs that
video playback is unavailable.
Surface audio-delay (±10/±100 ms) and video-sync-mode controls behind an
"A/V Sync" navigation row in Advanced settings rather than inline, keeping the
Advanced page uncluttered. Audio delay applies live to the running MPV
instance; sync mode takes effect on next playback.
Lets the Apple TV switch its HDMI output to match the playing video's
frame rate and dynamic range via AVDisplayManager.preferredDisplayCriteria,
driven from MPV's container-fps and video-params/gamma. Two opt-in toggles
(default off) live under Playback → Display on tvOS; both are no-ops on
other platforms. Anchor an AVKit class symbol so the linker keeps AVKit
linked — Swift only autolinks AVFoundation here, and without AVKit the
UIWindow.avDisplayManager category isn't loaded at runtime.
Subscribe to mpv log messages and capture END_FILE error code/string so
load failures bubble up specific causes (HTTP 404/403, DNS failure,
demuxer errors) instead of a generic 10s timeout.