Delete declarations that Periphery reports unused on every platform that
compiles them (iOS, macOS, tvOS), including nine views used only by their
own previews. Platform-gated code still used on another platform, device-
only MPV render paths, migration models, CloudKit record names, App
Intents metadata and unused parameters are kept.
The pin now sits as an icon-only pill at the leading edge of the page
bar, before the page pills, instead of floating on the resize grabber.
It stays fixed while the pages scroll and fills with the accent color
while pinned. The page bar is kept visible when a pin action is present
even if only one page is available, so the control never disappears.
iPhone (floating-only) still shows no pin.
Removes PanelPinButton, which had no other users.
iPhone has no page switcher: the portrait panel already rendered one info
page with chapters and related videos as collapsible inline sections. The
landscape floating panel now renders the same panel (no page bar, comments
stay on the pill/overlay), and the settings screen calls the list
"Sections" there, with the page bar labels toggle hidden.
The inline sections were hardcoded to chapters then related and ignored
the configured order, enablement, and thumbnail toggles. The info page now
receives the enabled section pages from PanelSettings.inlineSections(in:)
and renders them in list order with their own settings.
Tapping a related video kept the panel scrolled where it was, so the new
title was out of view, and the chapters section kept showing the previous
video's chapters until the new ones resolved.
The scroll config now carries the video identity and the shared page
scroll view scrolls to the top (without animation, resetting the reported
offset) whenever it changes. PlayerState.setCurrentVideo clears chapters
on a video id change, alongside comments and storyboards.
The quality selector sheet already covers quality, audio, subtitles and
rate, so the embedded tracks page duplicated it. Drop the page type, its
per-page settings, the editor toggles, and the visibleSections plumbing
in QualitySelectorView.
The below-video panel now renders only when the info page is assigned
to that region; comments assigned below become the portrait panel's
pill (iOS), and every other below-video page falls back to the side
column instead of disappearing. Page selection snaps to the first
configured page when the current one is disabled or reordered away,
and the page bar highlight follows the actually rendered page. The
related tab stays visible with a spinner while video details load
instead of vanishing until they arrive.
The corner layout now always renders the info page as a portrait-style
panel below the video (collapsible description, drag to hide/expand),
while the side column holds tabs for the remaining pages. Key pieces:
- Below-video panel reuses PortraitDetailsPanel (no comments pill,
square corners, chapters/related stay in the side column tabs)
- Drag down hides the panel with the video recentering in lockstep;
swipe up on the video reveals it following the finger
- Fullscreen button toggles the panels in corner layout (controls hide
first so their resize never plays visibly); status bar and home
indicator hide only while the panels are hidden
- Panel visibility and column width are seeded at init from a warmed
PlayerControlsLayout cache, so the first frame resolves corner mode
without flashing the default layout or animating the panels in
- Dismiss pan is blocked inside the below-video panel frame
(cornerBelowPanelFrame in NavigationCoordinator)
- Resize grabber slimmed to match the panel drag handle look
Hide the page bar in the portrait details panel and fold chapters and
related videos into the info page as inline sections below a collapsible
description. The description clamps to three lines with an inline
baseline-aligned "more" fading into the last line; the whole collapsed
area is tappable to expand. The comments pill keeps its previous
behavior (teaser row, collapsing to a button on scroll) and opens the
comments overlay.
Phase 5 of the player panels redesign:
- Per-page element toggles now rendered and editable for every page:
comments (author avatars), related (thumbnails), chapters (thumbnails),
queue (previously played section), tracks (video/audio/subtitles/speed
sections)
- Page bar labels toggle (icons-only bar shows the selected page's name)
- Layout mode schematic diagram in the details panel settings
- NEW badge machinery for future page types (versionAdded on PanelPageType)
- Typed per-page settings accessors on PanelPageConfiguration and VM update
helpers for each page kind
- Unit tests for per-page settings round-trip and accessor fallbacks
The standalone quality selector sheet is unaffected: section gating defaults
to everything visible and only the embedded tracks page passes preset
settings through.
Phase 1 of the player panels redesign:
- New PanelSettings model (pages, regions, layout mode, default
visibility) stored as an optional field on PlayerControlsLayout with
an effectivePanelSettings accessor; lenient Codable so future page
types and settings payloads never corrupt saved presets.
- New Views/Player/Panels content engine: PlayerPanelContentView
renders a page bar plus the selected page (info, comments, related,
chapters, queue, tracks), with runtime hiding of empty pages.
- PortraitDetailsPanel and FloatingDetailsPanel now host the shared
content instead of their duplicated info bodies; drag machinery,
pills, and fades are untouched.
- Comments list extracted into CommentsListContent shared by the
overlay and the comments page; comments pill routes to the comments
page (expanding the portrait panel) when the page is enabled, and
falls back to the overlay when it is not.
- Tracks page embeds QualitySelectorView via a new isEmbedded mode.
- Deleted the unused video info bodies in ExpandedPlayerSheet+VideoInfo
and the dead PlayerInfoTab model.