Starting a column resize drag with a diagonal (downward) motion let the
window-level dismiss pan begin, cancelling the resize and dragging the
player down instead. The grabber now publishes its strip frame (with 8pt
slop on each side) to NavigationCoordinator, and the dismiss pan refuses
to begin from touches inside it — same exclusion pattern as the corner
layout's below-video panel frame.
The corner layout now always renders the info page as a portrait-style
panel below the video (collapsible description, drag to hide/expand),
while the side column holds tabs for the remaining pages. Key pieces:
- Below-video panel reuses PortraitDetailsPanel (no comments pill,
square corners, chapters/related stay in the side column tabs)
- Drag down hides the panel with the video recentering in lockstep;
swipe up on the video reveals it following the finger
- Fullscreen button toggles the panels in corner layout (controls hide
first so their resize never plays visibly); status bar and home
indicator hide only while the panels are hidden
- Panel visibility and column width are seeded at init from a warmed
PlayerControlsLayout cache, so the first frame resolves corner mode
without flashing the default layout or animating the panels in
- Dismiss pan is blocked inside the below-video panel frame
(cornerBelowPanelFrame in NavigationCoordinator)
- Resize grabber slimmed to match the panel drag handle look
Phase 0 of the panels redesign, extraction only, no behavior changes:
- Unify comments loading on PlayerState: loadComments/loadMoreComments
become the single loader, used by both the player sheet preload and
the comments overlay (which previously had its own duplicate copy).
- Extract PanelResizeGrabber from FloatingDetailsPanel into the new
Views/Player/Panels/ directory.
- Extract the shared queue list from QueueManagementSheet into
QueueListView plus QueuePlaybackActions, reused by the tvOS panel.
- Remove the no-op wideLayoutPanelAlignment accessor from the settings
view model; the player reads the panel side from SettingsManager, so
the preset field was dead. The Codable field stays so old presets
decode.