Standardized picker and button sizing with consistent alignment and control sizes. Added SettingsPickerModifier to all macOS pickers with menu style. Improved rate buttons with proper sizing and alignment. Added text truncation for stream descriptions to prevent overflow.
- Make glassEffect iOS-only as it's not available on other platforms
- Use ultraThinMaterial fallback for macOS and tvOS
- Fixes build error in GitHub Actions with Xcode 16.4
- Add TVOSPlainToggleStyle for cleaner toggle appearance on tvOS
- Remove focus overlays from settings navigation links and buttons
- Apply plain button and list styles across all settings screens
- Implement custom system controls picker for tvOS to avoid focus overlay
- Update SettingsPickerModifier with platform-specific styling
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
This commit addresses multiple SwiftUI performance bottlenecks identified
through code analysis, focusing on view rendering efficiency, list
performance, and memory usage optimization.
Key improvements:
- HomeView: Optimize async task management using structured concurrency
with async let to handle multiple Defaults updates in a single task
- VideoCell: Remove GeometryReader from VideoCellThumbnail to eliminate
layout thrashing; change @ObservedObject to computed property for shared
ThumbnailsModel
- ThumbnailView: Cache URL extension computation in init() instead of
recalculating on every body evaluation
- FavoriteItemView: Replace filter().prefix() with early-exit loop and
capacity reservation for significant performance gain on large lists
- ContentItemView: Optimize FetchRequest creation with direct predicate
construction only for video items, empty predicate for others
- VideoPlayerView: Fix playerSize didSet trigger by moving
updateSidebarQueue() calls to explicit onChange/onAppear handlers
- FeedView: Replace .unique() with Set-based deduplication for O(n)
performance and reduced allocations
- VerticalCells: Remove expensive sorting on every redraw; items should
be pre-sorted from source
These optimizations follow SwiftUI best practices by minimizing expensive
computations in view bodies, caching computed values, using efficient data
structures, and avoiding unnecessary redraws and layout passes.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Refactor controls bar background styling with platform-specific effects:
- Add Liquid Glass effect for iOS 26+ using new glassEffect API
- Fallback to ultraThinMaterial for iOS 15-25
- Fallback to blurred black overlay for iOS 14 and earlier
- Extract background logic into reusable applyControlsBackground modifier
- Adjust controls bar vertical offset for better alignment
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>