Phase 5 of the player panels redesign:
- Per-page element toggles now rendered and editable for every page:
comments (author avatars), related (thumbnails), chapters (thumbnails),
queue (previously played section), tracks (video/audio/subtitles/speed
sections)
- Page bar labels toggle (icons-only bar shows the selected page's name)
- Layout mode schematic diagram in the details panel settings
- NEW badge machinery for future page types (versionAdded on PanelPageType)
- Typed per-page settings accessors on PanelPageConfiguration and VM update
helpers for each page kind
- Unit tests for per-page settings round-trip and accessor fallbacks
The standalone quality selector sheet is unaffected: section gating defaults
to everything visible and only the embedded tracks page passes preset
settings through.
Preset-selected two-region layout: video in the top-left, a resizable
side column, and an optional region below the video. Pages are assigned
to regions per preset (Location picker in the page editor); the layout
falls back to the stacked widescreen layout below 900pt width, so Split
View and narrow windows degrade automatically.
- CornerPlayerLayout hosts the shared playerAreaForWidescreen builder,
so the MPV hosting path is identical to the stacked layout
- Layout resolver in ExpandedPlayerSheet picks corner per layout pass;
NavigationCoordinator.isCornerLayoutActive feeds the macOS window
manager, which drops the aspect-ratio lock and auto-fit while corner
is active (and restores them on exit, incl. fullscreen replay and
window re-mounts)
- Side column width persisted via new cornerPanelColumnWidth setting
(280-560pt, video column kept >= 480pt)
- Settings: layout mode picker (iPad/macOS) with automatic-fallback
footer, per-page region picker when corner is on, region shown in
the pages list
Phase 2 of the player panels redesign:
- New "Details Panel" screen in Player Controls settings: page
reorder/enable list with per-page editor (info element toggles),
and a default panel visibility picker (hidden/visible/remember).
- PlayerControlsSettingsViewModel gains panelSettings bindings with
the usual debounced-save flow; the last enabled page cannot be
disabled.
- Built-in presets bumped to v9 with explicit default panelSettings.
- The preset's default visibility now drives the wide-layout panel
on player open and on entering landscape, replacing the hard
hidden resets; "remember" restores the new detailsPanelLastVisible
setting recorded on user toggles. Applied once per expanded player
session (flag on NavigationCoordinator survives re-mounts).
- WideScreenPlayerLayout picks up external visibility writes so the
async-loaded default reaches the mounted layout.
- Unit tests for PanelSettings Codable compatibility (round-trip,
old JSON, unknown page types/discriminators/enum values); removed
stale PlayerInfoTab tests left from Phase 1.
Phase 1 of the player panels redesign:
- New PanelSettings model (pages, regions, layout mode, default
visibility) stored as an optional field on PlayerControlsLayout with
an effectivePanelSettings accessor; lenient Codable so future page
types and settings payloads never corrupt saved presets.
- New Views/Player/Panels content engine: PlayerPanelContentView
renders a page bar plus the selected page (info, comments, related,
chapters, queue, tracks), with runtime hiding of empty pages.
- PortraitDetailsPanel and FloatingDetailsPanel now host the shared
content instead of their duplicated info bodies; drag machinery,
pills, and fades are untouched.
- Comments list extracted into CommentsListContent shared by the
overlay and the comments page; comments pill routes to the comments
page (expanding the portrait panel) when the page is enabled, and
falls back to the overlay when it is not.
- Tracks page embeds QualitySelectorView via a new isEmbedded mode.
- Deleted the unused video info bodies in ExpandedPlayerSheet+VideoInfo
and the dead PlayerInfoTab model.