Direct media links have no description, so the info page showed a divider
and a "No description available" placeholder under the channel row. Skip
the section entirely (divider included) unless there is a description or
details are still loading, and drop the unused player.noDescription string.
Pages list
- Info is pinned first and always enabled in every layout: normalized
pages force it to the front and enabled (older presets self-correct),
disabling it is a no-op, and any move that would displace it snaps
back. The iOS/macOS list renders it outside the reorderable ForEach
(no drag handle, nothing drops above it) and the editors hide its
enabled toggle; tvOS also hides its move buttons. The "at least one
page must stay enabled" guard and its strings are gone since Info
always counts.
- iPhone never renders queue or comments as pages, so its Sections list
hides them (PanelSettings.hiddenSettingsPageTypes). Reordering goes
through moveVisiblePages, which keeps hidden entries in their stored
slots. Comments get their own group on the Details Panel screen
(pill mode + avatars) and the overlay hosts pass the avatars flag.
Default visibility
- "When Player Opens" is now configured per orientation
(portraitDefaultVisibility / landscapeDefaultVisibility). The legacy
single value is still decoded and seeds both until set individually;
presets that never set it default to portrait Visible, landscape
Hidden. macOS shows one picker (no portrait layout).
- "Remember Last" no longer leaks across orientations: separate
remembered flags, written by the portrait toggles and by the wide and
corner layouts respectively, with the old shared flag read once as a
fallback. The corner layout seeded from the portrait resolution
before; it now uses landscape.
Section options (iOS inline-sections hosts)
- Chapters and Related editors gain "Expanded by Default" (on by
default). The Info editor gains a Description group with "Expanded by
Default" (off) and a "Collapsed Lines" stepper (1–10, default 3).
Applied when the panel appears and on each video change.
- Expanding a collapsed section scrolls its header to the top of the
panel: PanelPageScrollView can hand its scroll proxy to page content
and each inline section is wrapped in one anchored container.
- The portrait panel's bottom fade sized its touch blocker from a stale
"expanded comments pill" answer that ignored collapse on scroll, so a
collapsed section header (the last item) sat under it and could not
be tapped. The predicate now tracks the pill's actual collapse state.
The "more" label covered the end of the last line with a
systemBackground gradient, which rendered as a black block over the
floating panel's translucent material in landscape. The text is now
alpha-masked so the fade works on any host background.
iPhone has no page switcher: the portrait panel already rendered one info
page with chapters and related videos as collapsible inline sections. The
landscape floating panel now renders the same panel (no page bar, comments
stay on the pill/overlay), and the settings screen calls the list
"Sections" there, with the page bar labels toggle hidden.
The inline sections were hardcoded to chapters then related and ignored
the configured order, enablement, and thumbnail toggles. The info page now
receives the enabled section pages from PanelSettings.inlineSections(in:)
and renders them in list order with their own settings.
Overdragging the side column's resize grabber past its minimum width now
slides the column off the trailing edge (the video grows with it), and a
swipe in from the trailing screen edge brings it back following the
finger. The seek pan skips that edge strip while the column is
collapsed. Showing the panel again restores every region hidden by its
own drag handle.
Swiping the below-video panel back up right after hiding it showed the
video clipped to a short centered box that sprang back to full size.
The hide flipped to the hidden layout in a `.logicallyComplete`
completion while the slide spring was still registered on the SwiftUI
host of the mpv render view; a reveal drag interrupting it made the
release spring start from a bogus shrunken rect. All slide-off
completions now wait for `.removed` and bail if a new drag took over.
The visibility-keyed `.animation` modifiers key on a toggle generation
bumped only by the animated show/hide paths, so drag flips never start
the toggle easing. The partnerless `matchedGeometryEffect` on the
widescreen video frame is dropped.
The corner layout side column puts a 12pt resize grabber strip before the
panel, and every page then added the standard 16pt horizontal padding, so
content sat ~28pt from the left edge but 16pt from the right.
Add a PanelHorizontalInsets environment value with a panelHorizontalPadding()
modifier that the info, comments, related and chapters pages use instead of
.padding(.horizontal). The side column trims the leading inset by the grabber
width so content is 16pt from the column's outer edge on both sides; other
hosts keep the defaults. Queue and tracks are List-backed and get the same
leading delta as a scroll content margin. The page bar follows the same insets
so the first pill lines up with the content.
Section headers in the inline info panel now toggle their content with a
rotating chevron. Collapsed state resets when the video changes. Also let
the collapsed description text take full width.
Chapter lists highlighted the active row by reading currentTime in the
view body, re-rendering every row many times per second during
playback. PlayerState now stores a change-guarded activeChapterID
updated when time or chapters change, so views observe only chapter
transitions.
The corner layout now always renders the info page as a portrait-style
panel below the video (collapsible description, drag to hide/expand),
while the side column holds tabs for the remaining pages. Key pieces:
- Below-video panel reuses PortraitDetailsPanel (no comments pill,
square corners, chapters/related stay in the side column tabs)
- Drag down hides the panel with the video recentering in lockstep;
swipe up on the video reveals it following the finger
- Fullscreen button toggles the panels in corner layout (controls hide
first so their resize never plays visibly); status bar and home
indicator hide only while the panels are hidden
- Panel visibility and column width are seeded at init from a warmed
PlayerControlsLayout cache, so the first frame resolves corner mode
without flashing the default layout or animating the panels in
- Dismiss pan is blocked inside the below-video panel frame
(cornerBelowPanelFrame in NavigationCoordinator)
- Resize grabber slimmed to match the panel drag handle look
Hide the page bar in the portrait details panel and fold chapters and
related videos into the info page as inline sections below a collapsible
description. The description clamps to three lines with an inline
baseline-aligned "more" fading into the last line; the whole collapsed
area is tappable to expand. The comments pill keeps its previous
behavior (teaser row, collapsing to a button on scroll) and opens the
comments overlay.
Phase 1 of the player panels redesign:
- New PanelSettings model (pages, regions, layout mode, default
visibility) stored as an optional field on PlayerControlsLayout with
an effectivePanelSettings accessor; lenient Codable so future page
types and settings payloads never corrupt saved presets.
- New Views/Player/Panels content engine: PlayerPanelContentView
renders a page bar plus the selected page (info, comments, related,
chapters, queue, tracks), with runtime hiding of empty pages.
- PortraitDetailsPanel and FloatingDetailsPanel now host the shared
content instead of their duplicated info bodies; drag machinery,
pills, and fades are untouched.
- Comments list extracted into CommentsListContent shared by the
overlay and the comments page; comments pill routes to the comments
page (expanding the portrait panel) when the page is enabled, and
falls back to the overlay when it is not.
- Tracks page embeds QualitySelectorView via a new isEmbedded mode.
- Deleted the unused video info bodies in ExpandedPlayerSheet+VideoInfo
and the dead PlayerInfoTab model.