Commit Graph

16 Commits

Author SHA1 Message Date
Arkadiusz Fal
a6dd02e934 Disable the vertical status bar in the player window
On the iPhone Duo exterior display the vertical status bar reserved an
84pt trailing column beside the video. Opt the player window out so the
status bar stays horizontal and the video uses the full width.
2026-10-12 22:48:36 +02:00
Arkadiusz Fal
2d3ae1b0e5 Block the player dismiss pan from starting on side sliders
The window-level dismiss pan recognizes before SwiftUI's slider
DragGesture sets isAdjustingPlayerSliders, so dragging volume or
brightness often dismissed the player instead. Side sliders now publish
their frames and the pan refuses to begin from touches inside them.
2026-10-10 23:58:16 +02:00
Arkadiusz Fal
22e94e4f6c Stop double-unscaling the dismiss morph's mini player target
The mini player's SwiftUI global frame already ignores the scale transform
on the main window's content, so mapping it out of that scale again landed
the morph about 8% too large, left and high of the preview, which then
jumped into place when the real mini player took over.
2026-10-10 22:08:29 +02:00
Arkadiusz Fal
41fb54d278 Land the dismiss morph on the mini player's final position
The mini player reported its frame inside the main window's scaled-down
content, so the morph aimed short of where it ends up once the scale
animates back. The scaled content also had a smaller bottom safe area
(UIKit derives it from the transformed frame) that only came back on the
next layout, lifting the mini player 2pt after the morph landed. Map the
target out of the scale, account for the safe area it gets back, and
re-lay the main window out as the morph starts.
2026-10-10 11:49:38 +02:00
Arkadiusz Fal
7b1a24a5b0 Morph the expanded player into the mini player on drag-to-dismiss
Releasing the dismiss drag now shrinks the player window onto its video and
flies it into the mini player's preview instead of sliding it off screen and
showing the mini player afterwards. The mini player stays mounted under the
expanded player and reports its preview frame, and the window is masked down
to the video while its root view is transformed onto that frame (with the
safe area the transform drops added back, so the content doesn't jump).

The handoff of the shared MPV view is made seamless: a freshly made player
container waits for its first layout before taking a view that is on screen
elsewhere, sizes and redraws it there, and the window hides in that same
frame. Resizing the render view draws the current frame into the recreated
framebuffer right away instead of leaving it blank until the next tick.

Falls back to the slide when no preview target is available (rotated
session, video preview hidden, different window size).
2026-10-09 23:59:51 +02:00
Arkadiusz Fal
4770bbe3b9 Remove dead code found by Periphery on all platforms
Delete declarations that Periphery reports unused on every platform that
compiles them (iOS, macOS, tvOS), including nine views used only by their
own previews. Platform-gated code still used on another platform, device-
only MPV render paths, migration models, CloudKit record names, App
Intents metadata and unused parameters are kept.
2026-10-08 23:57:56 +02:00
Arkadiusz Fal
2fd52fff27 Support the iPhone Duo interior display in the player
The interior display refuses programmatic rotation
(UISceneErrorDomain 101: "The current windowing mode does not allow for
programmatic changes to interface orientation"), so the rotate/fullscreen
button did nothing there and the failure was swallowed.

- OrientationManager tracks `canRotateProgrammatically` (from the hinge
  state, cleared when a geometry request is refused) and is @Observable.
- The fullscreen button takes the iPad path when rotation is unavailable:
  details toggle in portrait, floating panel toggle in landscape, icon
  follows the panel state; orientation lock is hidden. The refused request
  itself falls back to the details toggle. Accelerometer-driven rotation
  requests are gated the same way.
- Corner layout gate is size-only on iOS (≥900×600 including safe areas,
  so the status bar toggling with the layout can't oscillate it); the
  layout-mode setting is exposed on foldables via a hinge presence check.
- Corner layout on iPhone always hides the status bar (the interior's
  landscape bar is a ~57pt column) and pads by the live top inset only,
  instead of the transient 82pt inset seen while unfolding.
- The player hosting controller nudges its safe area after size
  transitions so fold/unfold doesn't leave SwiftUI with stale insets.
2026-10-01 08:53:37 +02:00
Arkadiusz Fal
39041e4b39 Replace UIScreen.main with scene-local context
- List row hairlines read displayScale from the SwiftUI environment
- MPV render views take contentScaleFactor from traitCollection and
  re-apply it on UITraitDisplayScale changes
- ExpandedPlayerWindow scales against the presenting view's own height
- MPVPiPBridge sizes the PiP layer from the container view's window
  scene screen (UIScreen.main kept only as a nil-window fallback)
- WideScreenPlayerLayout falls back to the offered geometry size
- Remote control fullscreen state comes from the player sheet's layout
  pass via NavigationCoordinator.isWideScreenLayoutActive instead of
  screen bounds aspect
- Orientation TODOs for Dynamic Island side detection and
  prefersInterfaceOrientationLocked
2026-09-30 19:15:45 +02:00
Arkadiusz Fal
1370f68c37 Rework details panel settings: pinned info, per-orientation visibility, section defaults
Pages list
- Info is pinned first and always enabled in every layout: normalized
  pages force it to the front and enabled (older presets self-correct),
  disabling it is a no-op, and any move that would displace it snaps
  back. The iOS/macOS list renders it outside the reorderable ForEach
  (no drag handle, nothing drops above it) and the editors hide its
  enabled toggle; tvOS also hides its move buttons. The "at least one
  page must stay enabled" guard and its strings are gone since Info
  always counts.
- iPhone never renders queue or comments as pages, so its Sections list
  hides them (PanelSettings.hiddenSettingsPageTypes). Reordering goes
  through moveVisiblePages, which keeps hidden entries in their stored
  slots. Comments get their own group on the Details Panel screen
  (pill mode + avatars) and the overlay hosts pass the avatars flag.

Default visibility
- "When Player Opens" is now configured per orientation
  (portraitDefaultVisibility / landscapeDefaultVisibility). The legacy
  single value is still decoded and seeds both until set individually;
  presets that never set it default to portrait Visible, landscape
  Hidden. macOS shows one picker (no portrait layout).
- "Remember Last" no longer leaks across orientations: separate
  remembered flags, written by the portrait toggles and by the wide and
  corner layouts respectively, with the old shared flag read once as a
  fallback. The corner layout seeded from the portrait resolution
  before; it now uses landscape.

Section options (iOS inline-sections hosts)
- Chapters and Related editors gain "Expanded by Default" (on by
  default). The Info editor gains a Description group with "Expanded by
  Default" (off) and a "Collapsed Lines" stepper (1–10, default 3).
  Applied when the panel appears and on each video change.
- Expanding a collapsed section scrolls its header to the top of the
  panel: PanelPageScrollView can hand its scroll proxy to page content
  and each inline section is wrapped in one anchored container.
- The portrait panel's bottom fade sized its touch blocker from a stale
  "expanded comments pill" answer that ignored collapse on scroll, so a
  collapsed section header (the last item) sat under it and could not
  be tapped. The predicate now tracks the pill's actual collapse state.
2026-09-26 23:50:30 +02:00
Arkadiusz Fal
66ecbb9eb3 Grow the corner layout video over static panels instead of sliding them out
The fullscreen toggle used to slide both panels off screen while the video
frame grew into the freed space. Panels now stay at their home positions
as layers under the video, and the video frame grows over them to hide and
shrinks back to reveal. Both panels stay in the hierarchy while covered, so
scroll position and loaded content survive toggles; hit testing,
accessibility and the dismiss-pan exclusion frames are switched off while
covered (PanelResizeGrabber gets a publishesFrame flag for this).

Side column gestures (grabber overdrag, trailing edge swipe) drive the
video's trailing edge over the static column. The below panel's handle drag
keeps sliding the panel off the bottom, with the video growing in lockstep
so the edges coincide. The below panel is raised above the video only while
expanding over it, and drops back under it after the collapse spring has
fully settled.

Hiding the status bar in the fullscreen state changed the top safe area and
reflowed the whole layout mid-transition. The layout now ignores the top
safe area and pads by a fixed status bar height (remembered by
StatusBarVisibilityController while the bar is visible); the fullscreen
video grows up into that strip as part of the same animation.
2026-09-24 23:43:33 +02:00
Arkadiusz Fal
52ec8c9f05 Block player dismiss pan from the panel resize grabber strip
Starting a column resize drag with a diagonal (downward) motion let the
window-level dismiss pan begin, cancelling the resize and dragging the
player down instead. The grabber now publishes its strip frame (with 8pt
slop on each side) to NavigationCoordinator, and the dismiss pan refuses
to begin from touches inside it — same exclusion pattern as the corner
layout's below-video panel frame.
2026-09-23 18:38:24 +02:00
Arkadiusz Fal
05a03723f6 Rework corner layout with portrait-style info panel below the video
The corner layout now always renders the info page as a portrait-style
panel below the video (collapsible description, drag to hide/expand),
while the side column holds tabs for the remaining pages. Key pieces:

- Below-video panel reuses PortraitDetailsPanel (no comments pill,
  square corners, chapters/related stay in the side column tabs)
- Drag down hides the panel with the video recentering in lockstep;
  swipe up on the video reveals it following the finger
- Fullscreen button toggles the panels in corner layout (controls hide
  first so their resize never plays visibly); status bar and home
  indicator hide only while the panels are hidden
- Panel visibility and column width are seeded at init from a warmed
  PlayerControlsLayout cache, so the first frame resolves corner mode
  without flashing the default layout or animating the panels in
- Dismiss pan is blocked inside the below-video panel frame
  (cornerBelowPanelFrame in NavigationCoordinator)
- Resize grabber slimmed to match the panel drag handle look
2026-09-23 07:25:02 +02:00
Arkadiusz Fal
3e5b387532 Apply panel default visibility to portrait panel without position jump
The preset's When Player Opens setting only drove the landscape/floating
panel state, so on iPhone in portrait the details panel reappeared on
every player expansion regardless of the setting. Mirror the resolved
visibility into the portrait panel state, and seed it into the sheet's
initial state at all creation sites so the first frame already renders
the correct layout - applying it in onAppear animated a visible
top-to-center video jump during expansion. Portrait panel toggles now
also persist the last visibility so Remember Last works there too.
2026-09-22 23:53:32 +02:00
Arkadiusz Fal
f010650e5e Remove excessive logging 2026-04-18 20:37:25 +02:00
Arkadiusz Fal
5f00f4934c Fix player dismiss gesture stuck after panel dismiss with comments expanded
Reset isCommentsExpanded and commentsFrame on the NavigationCoordinator
directly when the portrait panel is dismissed, since PortraitDetailsPanel
owns its own @State that doesn't sync back through .onChange during dismiss.
Also track comments overlay frame via GeometryReader so the dismiss gesture
can allow swipes outside the comments area instead of blanket-blocking.
2026-04-18 20:37:25 +02:00
Arkadiusz Fal
100df744d9 Yattee v2 rewrite 2026-04-18 20:37:24 +02:00