Added height reservation to FavoriteItemView to prevent layout shifts during content loading. Changed HomeView to use LazyVStack for better performance. Converted QueueView from LazyVStack to VStack. Disabled animations on content count changes across multiple views to prevent jarring layout transitions. Added width constraint to stream button in PlaybackSettings.
- Replace sheet presentation with fullScreenCover for Settings and Accounts views on tvOS
- Add proper background color to Settings and Accounts screens on tvOS
- Clean up trailing whitespace in HomeView
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Add TVOSPlainToggleStyle for cleaner toggle appearance on tvOS
- Remove focus overlays from settings navigation links and buttons
- Apply plain button and list styles across all settings screens
- Implement custom system controls picker for tvOS to avoid focus overlay
- Update SettingsPickerModifier with platform-specific styling
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
This commit addresses multiple SwiftUI performance bottlenecks identified
through code analysis, focusing on view rendering efficiency, list
performance, and memory usage optimization.
Key improvements:
- HomeView: Optimize async task management using structured concurrency
with async let to handle multiple Defaults updates in a single task
- VideoCell: Remove GeometryReader from VideoCellThumbnail to eliminate
layout thrashing; change @ObservedObject to computed property for shared
ThumbnailsModel
- ThumbnailView: Cache URL extension computation in init() instead of
recalculating on every body evaluation
- FavoriteItemView: Replace filter().prefix() with early-exit loop and
capacity reservation for significant performance gain on large lists
- ContentItemView: Optimize FetchRequest creation with direct predicate
construction only for video items, empty predicate for others
- VideoPlayerView: Fix playerSize didSet trigger by moving
updateSidebarQueue() calls to explicit onChange/onAppear handlers
- FeedView: Replace .unique() with Set-based deduplication for O(n)
performance and reduced allocations
- VerticalCells: Remove expensive sorting on every redraw; items should
be pre-sorted from source
These optimizations follow SwiftUI best practices by minimizing expensive
computations in view bodies, caching computed values, using efficient data
structures, and avoiding unnecessary redraws and layout passes.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
- have a separate body view for each os
- macOS: set navigation title for search
- macOS: set min width to 835 for main content
- macOS: set main window min height to 600
- macOS: don’t have text behind the cancel button
- split SearchTextField into macOS and iOS/tvOS
- iOS: move search menu to the right
- iOS: unified search field
- make min width a constant
- add option to disable search suggestions
Signed-off-by: Toni Förster <toni.foerster@gmail.com>
- The reloading of items in the favorite widgets is now done async, so it does not block the UI when opening Home.
- Tasks that check for changes of the widget and favorites are now terminated when another view e.g. Subscriptions is opened.
- We only update the Favourites when the player is not in the foreground, to avoid unresponsiveness.
The History Widget in the Home View was hard-coded to 10 items. Now it uses the limit set in the settings.
The items weren't immediate updated when the limit was changed.
List Views had a hard-coded limit of 10 items. Now they use the limit supplied in the parameter.