Commit Graph

13 Commits

Author SHA1 Message Date
Arkadiusz Fal
32b1dac249 Fix macOS PiP window not resizing when switching videos
Switching videos during active PiP left the window at the old video's
size with white space around the new content, for two reasons:

- MPV reports the new video's width and height as separate property
  events while the old values are kept across switches, so a transient
  mixed size (new width with old height) could reach the PiP capture
  path and AVKit sized the window from that frame. Coalesce the PiP
  capture-size/aspect update with a short debounce so only settled
  dimensions are used.

- On macOS nothing told AVKit about the new aspect: unlike iOS, the
  bridge never flushed the sample buffer renderer on an aspect change
  during active PiP, and AVKit doesn't resize the macOS PiP window on
  its own. Flush the renderer, reset the format description, and
  resize the PiP window to the new aspect ratio explicitly.
2026-06-16 23:59:57 +02:00
Arkadiusz Fal
4effe5d7a5 Fix low-FPS iOS PiP by reporting swaps while PiP is active
Since 1d9c5e3b performRender feeds swap timing to mpv via
mpv_render_context_report_swap, but only after presentRenderbuffer -
which is skipped while PiP is active. Once swap reports stop mid-stream,
display-vdrop's vsync estimation goes stale and mpv drops nearly every
frame (vo drop counter climbing ~19/s on a 24fps stream), turning PiP
into a slideshow.

The frame is genuinely displayed during PiP via the
AVSampleBufferDisplayLayer, so report the swap on that path too.
2026-06-15 09:26:43 +02:00
Arkadiusz Fal
d667b56967 Fix silent audio on tvOS with Atmos Continuous Audio Output (#928)
With Atmos "Continuous Audio Output" enabled, some HDMI routes report
32 output channels, which mpv's audiounit AO cannot open - playback
stays silent while other (AVPlayer-based) apps work fine.

Update MPVKit to 0.41.0-n8.1.2, which builds mpv's avfoundation AO
(AVSampleBufferAudioRenderer, previously macOS-only) for iOS/tvOS
(mpvkit/MPVKit#73), and prefer it on tvOS via ao=avfoundation,audiounit
so mpv still falls back to audiounit if it fails to initialize. iOS and
macOS audio outputs are unchanged.

The MPVKit pin must be exactVersion: SwiftPM sorts the pre-release
identifier below 0.41.0, so a range starting at 0.41.0 never resolves
to it. Note this tag also bumps FFmpeg from 8.0 to n8.1.1.
2026-06-05 07:04:04 +02:00
Arkadiusz Fal
76e5220c95 Fix no video on iOS/tvOS devices after GL two-thread hardening
1d9c5e3b removed the main-thread EAGLContext bind from setupAsync so
the context is never left current on two threads. But libmpv's
mpv_render_context_create requires a current GL context on the calling
thread (it probes glGetString(GL_VERSION)), so render context creation
failed with MPV_ERROR_UNSUPPORTED (-18) and every video played with no
--vo ("No render context set") on real iOS/tvOS devices.

Bind the context around the createRenderContext call and unbind right
after. The bind is scoped to setup, before the display link starts and
before any frame is rendered, so the never-left-current invariant that
protects the A10X fence fix (#947/#949) still holds.

Verified on Apple TV 4K (3rd gen): createRenderContext succeeds and
video frames render.

Claude-Session: https://claude.ai/code/session_01UEXP5f6F4S1zLdY8fdVuLJ
2026-06-04 21:24:43 +02:00
Arkadiusz Fal
5c8c55f41c Fix macOS black video after player close/reopen
The macOS CAOpenGLLayer is pull-based: after the shared render view is
re-parented into a reopened player window, a single forced repaint is
issued. draw() consumed the forceDraw flag before validating the
viewport, so when that repaint landed while the layer was still 0x0
(the expanded window builds its content a runloop late), the request
was swallowed. With mpv paused during load, nothing repainted again,
leaving the video permanently black with working audio.

- Validate viewport/framebuffer in draw() before consuming flags;
  on failure keep the forced draw armed and retry (bounded, 5x50ms)
- Repaint from setFrameSize on the first non-zero layout while a
  forced draw is still pending
- Drop the stale fbo=1 fallback; render only into the validated
  live framebuffer binding
- clearToBlack: take the CGL lock and skip glClear when no
  framebuffer is bound - clearing FBO 0 on this core-profile context
  latched GL_INVALID_FRAMEBUFFER_OPERATION, which libmpv reported on
  every load
- Add diagnostics for dropped draws and the first-frame render
2026-06-03 22:00:28 +02:00
Arkadiusz Fal
fa6ad2235c Fix tvOS GL render pipeline defects behind A10X IOFence crash
Apple TV 4K 1st gen on tvOS 26 crashes to the home screen with a
"blocked by IOFence" gpuEvent at playback start (#949) and stutters
with a starved demuxer cache (#947). Defensive fixes in the shared
iOS/tvOS OpenGL path:

- Drain in-flight GPU work (glFinish) before destroying the
  renderbuffer, so a pending presentRenderbuffer fence can't hold the
  CAEAGLLayer IOSurface being torn down or reallocated
- Never leave the EAGLContext current on the main thread: framebuffer
  create/destroy and the background glFinish now unbind on exit, and
  setup no longer binds the context on main at all
- Disable retained backing on tvOS; it exists only for iOS PiP frame
  capture and adds per-frame IOSurface fence pressure
- Report swaps to mpv after each present so display-vdrop (the tvOS
  default video-sync) gets swap-timing feedback, matching macOS

Add verbose-gated diagnostics for remote triage: playback stats every
10s (cache fill/rate, dropped frames, hwdec, avsync) and a rate-limited
slow-frame warning in performRender.

Addresses #949 and #947
2026-05-31 11:27:09 +02:00
Arkadiusz Fal
5f49f2d022 Fix macOS black video after re-parenting the shared player view
The player video surface is a single shared MPVOGLView that is re-parented
between the mini-bar container (main window) and the expanded-player sheet
(a separate sheet window). When presenting the sheet, the new container
attaches the shared view before the old mini-bar container tears down, so
the old container's viewWillMove(toSuperview: nil) was ripping the shared
view out of its new home via removeFromSuperview() — leaving it with no
window and a black surface. Symmetric, so it also blanked the mini-bar
preview after collapsing.

Only detach the shared view if it still belongs to the container
(superview === self). Also force a repaint on window reattach so a paused
frame redraws, and extend the onAppear resumeRendering to macOS.
2026-05-25 19:46:35 +02:00
Arkadiusz Fal
bc81b03821 Fall back to software OpenGL renderer instead of crashing on GPU-less Macs
MPVOpenGLLayer called fatalError() when CGLChoosePixelFormat failed for
both the 10-bit and 8-bit (kCGLPFAAccelerated) formats, killing the app at
launch on machines without a usable GPU such as virtual machines.

Add a non-accelerated software pixel format as a last resort and make the
whole OpenGL init path failable: createPixelFormat/createContext return nil
(with an error log) instead of aborting, MPVOpenGLLayer.init becomes init?,
and MPVOGLView holds an optional layer, throwing openGLSetupFailed from
setup(with:) when OpenGL is unavailable. That error is already handled by
MPVBackend.setupMPVAsync, so the app now launches cleanly and only logs that
video playback is unavailable.
2026-05-15 07:03:24 +02:00
Arkadiusz Fal
c168fbae02 Add tvOS A/V sync diagnostics on its own settings page
Surface audio-delay (±10/±100 ms) and video-sync-mode controls behind an
"A/V Sync" navigation row in Advanced settings rather than inline, keeping the
Advanced page uncluttered. Audio delay applies live to the running MPV
instance; sync mode takes effect on next playback.
2026-05-14 09:43:25 +02:00
Arkadiusz Fal
6e5714dd86 Fix tvOS MPV startup playback stability 2026-05-10 15:28:12 +02:00
Arkadiusz Fal
6a343311ea Add tvOS display frame rate and dynamic range matching
Lets the Apple TV switch its HDMI output to match the playing video's
frame rate and dynamic range via AVDisplayManager.preferredDisplayCriteria,
driven from MPV's container-fps and video-params/gamma. Two opt-in toggles
(default off) live under Playback → Display on tvOS; both are no-ops on
other platforms. Anchor an AVKit class symbol so the linker keeps AVKit
linked — Swift only autolinks AVFoundation here, and without AVKit the
UIWindow.avDisplayManager category isn't loaded at runtime.
2026-05-10 15:28:11 +02:00
Arkadiusz Fal
5ab9e3d5bf Surface mpv error details on stream load failure
Subscribe to mpv log messages and capture END_FILE error code/string so
load failures bubble up specific causes (HTTP 404/403, DNS failure,
demuxer errors) instead of a generic 10s timeout.
2026-05-08 20:43:27 +02:00
Arkadiusz Fal
100df744d9 Yattee v2 rewrite 2026-04-18 20:37:24 +02:00