Starting a column resize drag with a diagonal (downward) motion let the
window-level dismiss pan begin, cancelling the resize and dragging the
player down instead. The grabber now publishes its strip frame (with 8pt
slop on each side) to NavigationCoordinator, and the dismiss pan refuses
to begin from touches inside it — same exclusion pattern as the corner
layout's below-video panel frame.
The corner layout now always renders the info page as a portrait-style
panel below the video (collapsible description, drag to hide/expand),
while the side column holds tabs for the remaining pages. Key pieces:
- Below-video panel reuses PortraitDetailsPanel (no comments pill,
square corners, chapters/related stay in the side column tabs)
- Drag down hides the panel with the video recentering in lockstep;
swipe up on the video reveals it following the finger
- Fullscreen button toggles the panels in corner layout (controls hide
first so their resize never plays visibly); status bar and home
indicator hide only while the panels are hidden
- Panel visibility and column width are seeded at init from a warmed
PlayerControlsLayout cache, so the first frame resolves corner mode
without flashing the default layout or animating the panels in
- Dismiss pan is blocked inside the below-video panel frame
(cornerBelowPanelFrame in NavigationCoordinator)
- Resize grabber slimmed to match the panel drag handle look
The grabber hit area was cut to 14pt because it blocked the page tabs;
portrait no longer shows the page bar, so bring back the 50pt area
covering the title strip.
Hide the page bar in the portrait details panel and fold chapters and
related videos into the info page as inline sections below a collapsible
description. The description clamps to three lines with an inline
baseline-aligned "more" fading into the last line; the whole collapsed
area is tappable to expand. The comments pill keeps its previous
behavior (teaser row, collapsing to a button on scroll) and opens the
comments overlay.
Two causes: the drag/dismiss animation targeted the content-area center
(screenHeight/2) while the resting position once the panel flips hidden
is fullScreenHeight/2 - top inset - the player window adds extra bottom
safe area, so the two centers differ and the flip snapped the video by
half that difference. And the hidden-state flip ran on a fixed 0.25s
timer that cut the 0.3-response spring short, snapping the video the
rest of the way. A shared hiddenVideoY is now the target everywhere
(drag interpolation, dismiss animation, swipe-up reveal), and the flip
runs in the spring's completion callback.
Also mark DEBUG os_log output public: without it the console shows
<private> for processes not launched by Xcode (e.g. USB syslog capture).
The preset's When Player Opens setting only drove the landscape/floating
panel state, so on iPhone in portrait the details panel reappeared on
every player expansion regardless of the setting. Mirror the resolved
visibility into the portrait panel state, and seed it into the sheet's
initial state at all creation sites so the first frame already renders
the correct layout - applying it in onAppear animated a visible
top-to-center video jump during expansion. Portrait panel toggles now
also persist the last visibility so Remember Last works there too.
The invisible 50pt drag-grabber overlay covered the page bar and
swallowed taps on the info/comments/related/queue tabs. Limit the
grabber hit area to the 14pt strip above the page bar and exclude
the gradient from hit testing.
Phase 5 of the player panels redesign:
- Per-page element toggles now rendered and editable for every page:
comments (author avatars), related (thumbnails), chapters (thumbnails),
queue (previously played section), tracks (video/audio/subtitles/speed
sections)
- Page bar labels toggle (icons-only bar shows the selected page's name)
- Layout mode schematic diagram in the details panel settings
- NEW badge machinery for future page types (versionAdded on PanelPageType)
- Typed per-page settings accessors on PanelPageConfiguration and VM update
helpers for each page kind
- Unit tests for per-page settings round-trip and accessor fallbacks
The standalone quality selector sheet is unaffected: section gating defaults
to everything visible and only the embedded tracks page passes preset
settings through.
TVDetailsPanel now renders the active tvOS preset's panel pages (info,
comments, related, chapters, queue; tracks stays with the quality panel)
with runtime hiding of empty pages, a segmented picker for up to four
pages and a focusable capsule row above that, and Info element toggles
honored. Comments unify on the PlayerState loader; the tvOS queue list
is extracted from QueueManagementSheet into TVQueueListView and reused
as the queue page. New related/chapters focus-based pages: selecting a
related video plays it and dismisses the panel, chapters seek and keep
the panel open.
New minimal Settings > Player Panels screen edits the active tvOS
preset via the existing service: duplicate-to-edit, page toggles with
last-page guard, Move Up/Down reordering, and Info element toggles.
Preset-selected two-region layout: video in the top-left, a resizable
side column, and an optional region below the video. Pages are assigned
to regions per preset (Location picker in the page editor); the layout
falls back to the stacked widescreen layout below 900pt width, so Split
View and narrow windows degrade automatically.
- CornerPlayerLayout hosts the shared playerAreaForWidescreen builder,
so the MPV hosting path is identical to the stacked layout
- Layout resolver in ExpandedPlayerSheet picks corner per layout pass;
NavigationCoordinator.isCornerLayoutActive feeds the macOS window
manager, which drops the aspect-ratio lock and auto-fit while corner
is active (and restores them on exit, incl. fullscreen replay and
window re-mounts)
- Side column width persisted via new cornerPanelColumnWidth setting
(280-560pt, video column kept >= 480pt)
- Settings: layout mode picker (iPad/macOS) with automatic-fallback
footer, per-page region picker when corner is on, region shown in
the pages list
Phase 2 of the player panels redesign:
- New "Details Panel" screen in Player Controls settings: page
reorder/enable list with per-page editor (info element toggles),
and a default panel visibility picker (hidden/visible/remember).
- PlayerControlsSettingsViewModel gains panelSettings bindings with
the usual debounced-save flow; the last enabled page cannot be
disabled.
- Built-in presets bumped to v9 with explicit default panelSettings.
- The preset's default visibility now drives the wide-layout panel
on player open and on entering landscape, replacing the hard
hidden resets; "remember" restores the new detailsPanelLastVisible
setting recorded on user toggles. Applied once per expanded player
session (flag on NavigationCoordinator survives re-mounts).
- WideScreenPlayerLayout picks up external visibility writes so the
async-loaded default reaches the mounted layout.
- Unit tests for PanelSettings Codable compatibility (round-trip,
old JSON, unknown page types/discriminators/enum values); removed
stale PlayerInfoTab tests left from Phase 1.
Phase 1 of the player panels redesign:
- New PanelSettings model (pages, regions, layout mode, default
visibility) stored as an optional field on PlayerControlsLayout with
an effectivePanelSettings accessor; lenient Codable so future page
types and settings payloads never corrupt saved presets.
- New Views/Player/Panels content engine: PlayerPanelContentView
renders a page bar plus the selected page (info, comments, related,
chapters, queue, tracks), with runtime hiding of empty pages.
- PortraitDetailsPanel and FloatingDetailsPanel now host the shared
content instead of their duplicated info bodies; drag machinery,
pills, and fades are untouched.
- Comments list extracted into CommentsListContent shared by the
overlay and the comments page; comments pill routes to the comments
page (expanding the portrait panel) when the page is enabled, and
falls back to the overlay when it is not.
- Tracks page embeds QualitySelectorView via a new isEmbedded mode.
- Deleted the unused video info bodies in ExpandedPlayerSheet+VideoInfo
and the dead PlayerInfoTab model.
Phase 0 of the panels redesign, extraction only, no behavior changes:
- Unify comments loading on PlayerState: loadComments/loadMoreComments
become the single loader, used by both the player sheet preload and
the comments overlay (which previously had its own duplicate copy).
- Extract PanelResizeGrabber from FloatingDetailsPanel into the new
Views/Player/Panels/ directory.
- Extract the shared queue list from QueueManagementSheet into
QueueListView plus QueuePlaybackActions, reused by the tvOS panel.
- Remove the no-op wideLayoutPanelAlignment accessor from the settings
view model; the player reads the panel side from SettingsManager, so
the preset field was dead. The Codable field stays so old presets
decode.
Materials render nearly transparent over the video layer on Apple TV HD,
making the material-only focus difference invisible. Focused buttons now
get a solid white fill with a black icon, AVKit-style.
The player and its overlays (details panel, quality/queue panels,
error cover) always sit over dark video and hardcode white text, but
system controls — the Info/Comments segmented picker and the View
Channel bordered button — followed the device color scheme, rendering
near-invisible dark-on-dark under the light scheme.
The video title and TVScrollableDescription hardcoded white text, which
was unreadable on light backgrounds. Description colors now adapt to the
color scheme by default; the player details panel opts back into white
via overlaysDarkBackground since it always sits over a dark backdrop.
When enabled (the default), share links to YouTube videos point to the
active source's web watch page instead of youtube.com. Invidious serves
its frontend at the API URL; Piped uses its configured frontend URL.
Videos the active source can't serve (PeerTube, extracted sources) and
sources without a web frontend keep their original links.
The toggle lives in Settings > Layout & Navigation > Sharing on iOS and
macOS, and is shown only when an enabled source has a web watch page.
The fullscreen button routes through a portrait-video check (toggling
the details panel instead of rotating), but the double-tap gesture
called onToggleFullscreen directly and always rotated to landscape.
Extract the shared decision into PlayerControlsActions.performFullscreenTap()
and use it from both the button and the tap gesture handler.
When queue mode was set to repeat one, the "Playing in N seconds"
countdown still appeared after a video ended, showing the next queued
video - then restarting the current one anyway. The video-end path
never consulted the queue mode; only playNext() did, after the
countdown had already run.
- PlayerService.backendDidFinishPlaying: restart immediately in repeat
one mode, regardless of queue contents, player visibility, background,
or PiP. This also fixes repeat one never looping with an empty queue.
- ExpandedPlayerSheet.isAutoPlayEnabled: false in repeat one mode, which
gates all countdown triggers (start on ended, overlay render, re-arm
on appear) on iOS/macOS.
- TVPlayerView.handleVideoEnded: early-return in repeat one mode so
tvOS shows neither the countdown nor the replay controls.
The previous fix rebuilt the quality chain when converting persisted
models back to videos, but many consumers discarded it again by
rendering bestThumbnail (usually a maxresdefault.jpg that 404s for
older videos) as a single URL with no fallback.
Extract the retry logic from VideoThumbnailView into FallbackLazyImage
and use it at every in-app site that can iterate: player thumbnails
(mini bar, expanded sheet loaders, autoplay previews, tvOS audio-mode
artwork - previously a silent black screen), video info card and tvOS
header, and the tvOS playlist cover.
Sites that fetch or send exactly one URL are rewritten to the
always-available hqdefault variant via Thumbnail.reliableURL (exposed
as Video.reliableThumbnailURL): Now Playing artwork, Top Shelf
snapshots, remote control state, the frozen transition thumbnail,
blurred info background, navigation covers, and playlist covers
derived from a video's first thumbnail in Invidious/Yattee Server
responses.
Also invert RecentPlaylist's upgrade helper, which rewrote covers *to*
maxresdefault, walk the quality chain when caching download thumbnails
for offline artwork instead of giving up after one 404, and expand the
remaining single-thumbnail Piped conversions into full chains.
Adds a "Load subtitle from file…" row to the Subtitles section on iOS
(document picker) and macOS (open panel), available when playing files
from local folder, SMB, or WebDAV sources. The picked file is copied
into the per-video temp subtitle directory, registered as a selectable
Caption (displayed by filename), and activated through the existing
loadCaption flow. The Subtitles tab and captions control button now
also appear for media-source files without any subtitles.
Media-source streams from WebDAV/SMB were invisible in the Video list:
the filter required remote URLs to carry a resolution, which
MediaFile.toStream never sets. Include non-adaptive remote streams
without resolution (only media sources produce those), extend the
mpv-track display enrichment to the currently playing stream regardless
of URL scheme, and classify metadata-less streams as recommended — a
nil codec previously counted as software-decoded, hiding the row behind
advanced mode with a spurious warning. The warning now uses the
enriched codec.
Streams built for local folder files carry no resolution/codec/fps
metadata (unknowable before demux), so the quality selector labeled
them "Unknown". Use the video track mpv reports (demux-w/h/fps, codec)
to fill those fields into a display-only copy of the stream — the
Video row and summary now show e.g. "720p · 30fps" with a codec badge.
Selection and tap handling keep using the original stream.
Files with multiple embedded tracks (e.g. MKV from media sources or
downloads) previously exposed none of them: mpv's track-list was never
read, aid was never set, and sid was only ever no/auto. The quality
selector showed no Audio or Subtitles tab for such files.
MPVClient now observes track-list/aid/sid and delivers a coalesced,
leniently decoded [MPVTrack] snapshot; selection state is derived from
the reported "selected" flags. Embedded tracks are switched live via
aid/sid (no reload), surfaced in the existing Audio/Subtitles sections
alongside external captions on iOS, tvOS and macOS. External sub-add/
audio-add tracks are filtered out to avoid double-listing. User picks
are sticky across same-video reloads (quality switch, audio mode,
retries) and preferred audio/subtitle languages auto-select a matching
embedded track once per load, with external captions taking precedence.
Aspect-driven window sizing (contentAspectRatio + setFrame) ran even while
the separate player window was in native fullscreen, making AppKit fit and
center the content inside the fullscreen space with black bars around it.
Defer the aspect lock and auto-resize while fullscreen by parking the ratio,
then replay it in windowDidExitFullScreen so the window is ratio-locked (and
auto-fitted when that setting is on) once back in windowed mode.
Guard the deinit detach by superview so a container whose render view
was stolen by a newer, not-yet-windowed container cannot rip the shared
view out of it. Narrow the loading-gate heal to .ready only: the old
video still playing during the details/streams fetch can emit .playing,
which would open the gate to stale time updates and break the
stale-error suppression in play()'s catch.
Fixes four bugs behind yattee#956 on Apple TV HD (AppleTV5,3, A8,
tvOS 26.5), where video played audio only with a permanently black
picture, never autoplayed, the clock stayed at 0:00, and navigating
during/after playback could freeze the whole app.
1. A8 GL driver deadlock (device-specific). glTexImage2D uploading
float32 data into a float16 texture hangs in libGLImage's
glgProcessPixelsWithProcessor (a dispatch_group_wait that never
returns), permanently wedging mpv_render_context_render. mpv 0.37
(commit 703f1588) turned on dithering (dither-depth=auto) and
LUT-based scalers by default; on the A8 (no GL_EXT_texture_norm16)
both upload float weights via that fatal conversion, and per-frame
CPU plane uploads (videotoolbox-copy / software decode) hit the same
path. Yattee 1.x shipped mpv 0.36 with these off, which is why the
device worked there. Worked around on AppleTV5,3 only: dither-depth=no,
hwdec=videotoolbox (zero-copy via IOSurface), and bilinear scalers.
Confirmed by two on-device lldb backtraces.
2. Swift cooperative-pool starvation (all platforms). MPVClient's event
loop ran as Task.detached and blocked a cooperative-pool thread for
the client's entire lifetime. With two clients alive (active +
pre-warmed) on a 2-core A8, both pool threads were held and every
await in the app starved: the load pipeline froze at its first
Task.sleep, killing autoplay, Now Playing and progress saving. Moved
the event loop to a dedicated Thread; EAGLContext creation now bridges
through GCD instead of Task.detached.
3. Leaked time-update gate (all platforms). PlayerService dropped all
time updates while loadingVideoID was set; when a load task died
mid-flight the flag leaked and the clock stayed at 0:00 during
playback. Heal the gate on the ready/playing transition and leak-proof
play() with a defer; log the previously silent load cancellation.
4. Orphaned player view (all platforms). Detach the shared render view in
MPVContainerView.deinit when no successor container exists, and skip
framebuffer recreation while the view is windowless, to stop a 100% CPU
SwiftUI trait-update loop when opening a settings detail during playback.
Hide the toggle on macOS, where apps are never suspended and playback
always continues regardless of the setting. Pause playback on iOS when
backgrounding with the setting disabled — the audio background mode
previously kept mpv playing, making the off state a no-op.
Move the continue-playing policy into PlayerService and make the
backend's background render pause unconditional (PiP-gated only):
it is a GPU optimization that should not depend on the setting.
Also ungate the player sheet visibility handlers, which manage
foreground mini player rendering unrelated to background playback.
With auto-resize disabled the separate player window opened at a
computed 16:9 default and was never corrected, so non-16:9 videos sat
letterboxed until a manual resize. Persist the window frame via
NSWindow frame autosave and restore it on open when auto-resize is
off, so the window reopens exactly as the user last left it.
Audio-only streams never report a video size, so the aspect ratio of
the last played video stuck to the player area indefinitely once audio
mode was enabled. Reset it in play() when the selected stream is
audio-only, and let the macOS player window fall back to 16:9 instead
of keeping the previous lock.
Rest the quality/settings sheet at a 0.6 fraction instead of .medium on
iOS so the general section (playback speed / audio mode / lock) at the
bottom of the scroll view is reachable without dragging up to .large.
Persistent per-platform mode that plays only the audio track to save
bandwidth and speed up loads. When enabled, stream selection picks the
best audio-only stream (preferred language, codec, bitrate) and never
fetches the video URL; toggling mid-video reloads at the current
position using the quality-switch path (live vid=no toggling is avoided
due to A/V desync).
- Toggle row in the player quality/settings sheet on iOS, macOS and
tvOS, next to lock controls
- New audioMode control button type (red when active) for player
controls and mini player layouts
- Picking a video quality explicitly turns the mode off; audio track
picks keep it on and now work while audio-only is playing
- Stream URL refresh preserves audio-only playback instead of
resurrecting video
- Queue preloads and history entries resolved before a toggle are
discarded so selection re-runs with the current mode
- tvOS player shows the video thumbnail instead of a black screen
during audio-only playback
- PiP button hidden for audio-only streams
Ordering out a window in native fullscreen skips the exit transition and
strands its black fullscreen space on screen. Route all dismissal paths
(stop/collapse, PiP hide, window close) through exitFullScreenIfNeeded,
which leaves fullscreen first and defers hiding until the transition
completes, with a timeout fallback if AppKit refuses the exit.
Live streams have no meaningful duration, so the mini player's bottom
progress line collapsed to nothing (or showed a misleading partial fill
on DVR streams). Hide the line for live playback and show a red dot +
LIVE indicator next to the author name instead, matching the expanded
player controls. Applies to both the macOS capsule and iOS overlay
layouts.
Add a Custom swatch to the appearance settings accent color grid,
backed by a hex value stored in settings (synced via iCloud like the
rest). iOS uses the native ColorPicker wheel; macOS uses a circular
swatch that opens NSColorPanel, since the SwiftUI color well looks out
of place among the circles. All accent consumers now read the resolved
color through SettingsManager.resolvedAccentColor.
The indigo preset is retired from the grid but kept in the enum, so
users who selected it keep their color until they pick another one.
Claude-Session: https://claude.ai/code/session_0154KH8RAVAvm6iVanhmoW8o
When "Play in a separate window" is disabled, the expanded player was a
native sheet attached to the main window. AppKit refuses fullscreen with
an attached sheet, so pressing F swapped the sheet for an in-window
overlay before fullscreening — a visible two-step transition.
Present the inline player as the full-window overlay from the start, so
fullscreen is just the window's native toggle. This removes the whole
sheet-swap machinery (toggleSheetFullScreen with its detach timing,
SheetWindowResizer, sheet sizing helpers).
- beginInlineOverlay/endInlineOverlay hide/restore the main window
toolbar and mirror the window's fullscreen state into the renamed
isMacInlinePlayerFullScreen flag via NSWindow notifications, so exits
through Esc/green button/Mission Control stay in sync
- Collapsing exits fullscreen only if it was entered for the video
- Esc in the windowed overlay collapses to the mini bar via a new
onCollapse callback (replacing the sheet's default Esc-dismiss)
- ContentView registers its hosting window (MainContentWindowReader) so
the overlay targets the right window even when the setting is toggled
while the Settings window has focus
On macOS 15 Sequoia the error overlay buttons (Retry / Play Next /
error details) and the ended-state replay buttons did nothing when
clicked, while working fine on macOS 26. Layered event logging showed
the click reached SwiftUI but always landed on MacOSPlayerControlsView,
which covers the whole video surface above those overlays: on Sequoia a
view with .onContinuousHover participates in click hit-testing across
its full frame, so even with its inner layers hit-disabled the controls
view formed an invisible wall. Drop the whole controls view out of
hit-testing while the ended/failed overlays own the surface.
Also keep the traffic-light buttons visible on the ended/failed
overlays: they used to fade out with the controls and nothing could
bring them back, leaving the error screen with no way to close the
window.
The hide timer was gated on the pointer leaving the player view, which
never happens in fullscreen, so controls shown when pressing F stayed up
forever. Switch to idle-based hiding: mouse movement shows controls and
resets the 3s timer; controls fade after inactivity even while the
pointer rests over the video, unless it's on one of the control bars.
Entering fullscreen rebaselines hover tracking so the resize-driven
hover re-emission doesn't count as movement.
Also hide the mouse pointer (setHiddenUntilMouseMoves) when controls
hide in fullscreen, restoring it on exit or any mouse move.
On macOS the queue sheet's mode selector now shows both icon and text
and shares a single bottom toolbar bar with the Close button, pinned to
opposite edges.
In the separate player window the traffic-light buttons stayed visible
while the controls overlay was hidden. Animate the standard window
buttons' alpha in sync with controls visibility, QuickTime-style.
Applies only to the dedicated player window (inline sheet and overlay
fullscreen presentations keep their parent window's chrome). Buttons
are handed back at full alpha when entering native fullscreen, when the
controls unmount (PiP, debug overlay), and when the view re-parents to
another window.
When the pointer left the player window during playback, the auto-hide
timer set the manual showControls override to false. The override takes
precedence over hover state, so re-entering the window kept controls
hidden until a click toggled them back.
Clear a stale hide override on mouse activity so hovering reveals the
controls again, except while the details panel is open, which keeps
controls hidden on purpose.
The controls overlay was gated on the player backend existing, but the
backend is created only after the video details fetch completes, so the
loading phase showed just the thumbnail and spinner with no controls.
Drop the backend gate (MPV is the only backend type) and resolve the
PiP backend dynamically in the toggle callback. Also make ended/failed
states hide controls directly in shouldShowControls instead of relying
on catching the state transition, and reset the manual visibility
override when a new load starts so controls reappear for the next video.
The fullscreen button did nothing in sheet mode: AppKit ignores
toggleFullScreen on a window attached as a sheet, and the old fallback
targeted the key window — the sheet itself. Two other strategies were
ruled out first: fullscreening the sheet's parent is silently refused
while any sheet is attached, and resizing the sheet's backing window to
screen size NaN-asserts inside AppKit's sheet positioning even without
animation.
Working approach: swap the sheet for a plain overlay in the main window
and native-fullscreen the now sheet-free main window.
- isMacPlayerFullScreenOverlay on NavigationCoordinator dismisses the
sheet (presentation binding excludes it; the setter ignores the
dismissal write-back) and mounts ExpandedPlayerSheet as a black-backed
overlay in ContentView
- ExpandedPlayerWindowManager fullscreens the parent after the sheet
detaches, verifies AppKit accepted it (rolls back if refused), hides
the window toolbar (NSWindow keeps it as a strip above the overlay
otherwise) and restores it on exit
- a didExitFullScreen observer restores the sheet on any exit path
(button, Esc, green button, Window menu); closing the player while
fullscreen exits the main window's fullscreen too
- scheduleSharedViewAdoptionRetry on entry re-homes the shared render
view once the dismissing sheet's window loses visibility — its steal
is declined mid-dismissal and nothing else retried, leaving the
overlay black until the next video load
The separate macOS player window (and the inline sheet, which locks to the
same window via applyAspectRatioConstraint) could be dragged arbitrarily
small. Two AppKit behaviors combined to defeat the intended minimum:
- Setting contentAspectRatio makes AppKit's aspect-ratio resize handler take
over live drags and stop enforcing minSize/contentMinSize.
- NSHostingController resets minSize/contentMinSize to zero at runtime, even
with sizingOptions = [].
Enforce the floor in windowWillResize(_:to:) from constants instead, growing
any under-sized proposal back up to a 360pt minimum height (aspect-scaled
width, with a floor for narrow videos) while preserving the proposed ratio.
Sheet mode has no container lifecycle hook on either transition, so the
shared render view was stuck until the render watchdog (~10s of black):
- Presenting the sheet: the capsule parks the view while the sheet's
window exists but is not yet visible - viewDidMoveToWindow has already
fired and findTransferTarget rejects non-visible windows, so nothing
picked the parked view up.
- Dismissing the sheet: the dismissed sheet's hierarchy stays alive
holding the view inside a now-invisible window, with no unmount or
park at all.
Add scheduleSharedViewAdoptionRetry() to MPVContainerNSView: for ~1s it
re-checks every 50ms whether the shared view needs re-homing (parked,
or owned by a container whose window lost visibility) and runs the same
recovery the watchdog uses. Deduplicated so overlapping triggers don't
stack loops. Triggered after parking with no transfer target and from
hide()'s no-window branch, which every sheet-mode collapse funnels
through.
The retry ticks pass quiet: true to recoverSharedPlayerViewIfNeeded so
teardown after closing a video (when no container legitimately exists)
no longer spams warnings, and the loop stops once the shared view is
gone.
The capsule's claim on the shared render view is declined during the
player window's fade-out (the window is still visible, so the steal
guard refuses), and nothing retried after orderOut - the capsule stayed
black until the render watchdog recovered the view ~10 seconds later.
Call recoverSharedPlayerViewIfNeeded() in hide()'s cleanup right after
ordering the window out, so the view moves to the capsule as soon as
the collapse finishes. The PiP path is untouched - there the view must
stay in the hidden window.
Closing the player window via its close button left isPlayerCollapsing
stuck true (windowShouldClose has no animation completion to clear it),
so the mini capsule preview kept mounting its render container and
grabbed the shared render view on the next expand - the video rendered
into the 44x26 thumbnail while the player window stayed black.
- Clear isPlayerCollapsing on the next runloop in windowShouldClose
- Give containers in the tracked player window priority to claim the
shared view (even from a visible owner), and refuse steals from the
visible player window by outside containers
- Prefer the largest container in the player window during recovery so
thumbnail-sized surfaces are never picked
- Add a watchdog misplaced-view check in MPVBackend that re-attaches
the render view when it lives outside the visible player window
- Include container bounds and tracked-window flag in attach/decline
logs