- List row hairlines read displayScale from the SwiftUI environment
- MPV render views take contentScaleFactor from traitCollection and
re-apply it on UITraitDisplayScale changes
- ExpandedPlayerWindow scales against the presenting view's own height
- MPVPiPBridge sizes the PiP layer from the container view's window
scene screen (UIScreen.main kept only as a nil-window fallback)
- WideScreenPlayerLayout falls back to the offered geometry size
- Remote control fullscreen state comes from the player sheet's layout
pass via NavigationCoordinator.isWideScreenLayoutActive instead of
screen bounds aspect
- Orientation TODOs for Dynamic Island side detection and
prefersInterfaceOrientationLocked
Pages list
- Info is pinned first and always enabled in every layout: normalized
pages force it to the front and enabled (older presets self-correct),
disabling it is a no-op, and any move that would displace it snaps
back. The iOS/macOS list renders it outside the reorderable ForEach
(no drag handle, nothing drops above it) and the editors hide its
enabled toggle; tvOS also hides its move buttons. The "at least one
page must stay enabled" guard and its strings are gone since Info
always counts.
- iPhone never renders queue or comments as pages, so its Sections list
hides them (PanelSettings.hiddenSettingsPageTypes). Reordering goes
through moveVisiblePages, which keeps hidden entries in their stored
slots. Comments get their own group on the Details Panel screen
(pill mode + avatars) and the overlay hosts pass the avatars flag.
Default visibility
- "When Player Opens" is now configured per orientation
(portraitDefaultVisibility / landscapeDefaultVisibility). The legacy
single value is still decoded and seeds both until set individually;
presets that never set it default to portrait Visible, landscape
Hidden. macOS shows one picker (no portrait layout).
- "Remember Last" no longer leaks across orientations: separate
remembered flags, written by the portrait toggles and by the wide and
corner layouts respectively, with the old shared flag read once as a
fallback. The corner layout seeded from the portrait resolution
before; it now uses landscape.
Section options (iOS inline-sections hosts)
- Chapters and Related editors gain "Expanded by Default" (on by
default). The Info editor gains a Description group with "Expanded by
Default" (off) and a "Collapsed Lines" stepper (1–10, default 3).
Applied when the panel appears and on each video change.
- Expanding a collapsed section scrolls its header to the top of the
panel: PanelPageScrollView can hand its scroll proxy to page content
and each inline section is wrapped in one anchored container.
- The portrait panel's bottom fade sized its touch blocker from a stale
"expanded comments pill" answer that ignored collapse on scroll, so a
collapsed section header (the last item) sat under it and could not
be tapped. The predicate now tracks the pill's actual collapse state.
iPhone landscape now uses the floating panel only, always on the right;
the pin and side-toggle buttons on the grabber are gone and the pinned
setting resolves to false on phone.
iPad and macOS default to the pinned side-by-side layout, keep the pin
button to switch to floating, and pick the panel side in the preset's
panel settings instead of an on-screen arrow. The pinned state persists
as a layout preference: closing the player or the hidden default
visibility no longer resets it.
Removes PanelAlignmentButton, the global floatingDetailsPanelSide setting
and its key, FloatingPanelSide.opposite, and the legacy
wideLayoutPanelAlignment preset field.
WideScreenPlayerLayout looked up safe area insets and window bounds only
from a foregroundActive scene. Notification Center and Control Center move
the scene to foregroundInactive, so the lookup failed, insets dropped to
zero and the panel and video jumped to the screen edge. Fall back to an
inactive foreground scene (and then any scene) before giving up.
Phase 2 of the player panels redesign:
- New "Details Panel" screen in Player Controls settings: page
reorder/enable list with per-page editor (info element toggles),
and a default panel visibility picker (hidden/visible/remember).
- PlayerControlsSettingsViewModel gains panelSettings bindings with
the usual debounced-save flow; the last enabled page cannot be
disabled.
- Built-in presets bumped to v9 with explicit default panelSettings.
- The preset's default visibility now drives the wide-layout panel
on player open and on entering landscape, replacing the hard
hidden resets; "remember" restores the new detailsPanelLastVisible
setting recorded on user toggles. Applied once per expanded player
session (flag on NavigationCoordinator survives re-mounts).
- WideScreenPlayerLayout picks up external visibility writes so the
async-loaded default reaches the mounted layout.
- Unit tests for PanelSettings Codable compatibility (round-trip,
old JSON, unknown page types/discriminators/enum values); removed
stale PlayerInfoTab tests left from Phase 1.
Phase 1 of the player panels redesign:
- New PanelSettings model (pages, regions, layout mode, default
visibility) stored as an optional field on PlayerControlsLayout with
an effectivePanelSettings accessor; lenient Codable so future page
types and settings payloads never corrupt saved presets.
- New Views/Player/Panels content engine: PlayerPanelContentView
renders a page bar plus the selected page (info, comments, related,
chapters, queue, tracks), with runtime hiding of empty pages.
- PortraitDetailsPanel and FloatingDetailsPanel now host the shared
content instead of their duplicated info bodies; drag machinery,
pills, and fades are untouched.
- Comments list extracted into CommentsListContent shared by the
overlay and the comments page; comments pill routes to the comments
page (expanding the portrait panel) when the page is enabled, and
falls back to the overlay when it is not.
- Tracks page embeds QualitySelectorView via a new isEmbedded mode.
- Deleted the unused video info bodies in ExpandedPlayerSheet+VideoInfo
and the dead PlayerInfoTab model.