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95
iOS/OrientationModel.swift
Normal file
95
iOS/OrientationModel.swift
Normal file
@@ -0,0 +1,95 @@
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import Defaults
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import Foundation
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import Repeat
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import SwiftUI
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final class OrientationModel {
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static var shared = OrientationModel()
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var orientation = UIInterfaceOrientation.portrait
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var lastOrientation: UIInterfaceOrientation?
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var orientationDebouncer = Debouncer(.milliseconds(300))
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internal var orientationObserver: Any?
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private var player = PlayerModel.shared
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func configureOrientationUpdatesBasedOnAccelerometer() {
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let currentOrientation = OrientationTracker.shared.currentInterfaceOrientation
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if currentOrientation.isLandscape,
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Defaults[.enterFullscreenInLandscape],
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!Defaults[.honorSystemOrientationLock],
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!player.playingFullScreen,
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!player.currentItem.isNil,
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player.lockedOrientation.isNil || player.lockedOrientation!.contains(.landscape),
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!player.playingInPictureInPicture,
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player.presentingPlayer
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{
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DispatchQueue.main.async {
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self.player.controls.presentingControls = false
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self.player.enterFullScreen(showControls: false)
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}
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player.onPresentPlayer.append {
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Orientation.lockOrientation(.allButUpsideDown, andRotateTo: currentOrientation)
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}
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}
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orientationObserver = NotificationCenter.default.addObserver(
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forName: OrientationTracker.deviceOrientationChangedNotification,
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object: nil,
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queue: .main
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) { _ in
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guard !Defaults[.honorSystemOrientationLock],
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self.player.presentingPlayer,
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!self.player.playingInPictureInPicture,
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self.player.lockedOrientation.isNil
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else {
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return
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}
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let orientation = OrientationTracker.shared.currentInterfaceOrientation
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guard self.lastOrientation != orientation else {
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return
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}
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self.lastOrientation = orientation
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DispatchQueue.main.async {
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guard Defaults[.enterFullscreenInLandscape],
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self.player.presentingPlayer
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else {
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return
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}
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self.orientationDebouncer.callback = {
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DispatchQueue.main.async {
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if orientation.isLandscape {
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self.player.controls.presentingControls = false
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self.player.enterFullScreen(showControls: false)
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Orientation.lockOrientation(OrientationTracker.shared.currentInterfaceOrientationMask, andRotateTo: orientation)
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} else {
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self.player.exitFullScreen(showControls: false)
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Orientation.lockOrientation(.allButUpsideDown, andRotateTo: .portrait)
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}
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}
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}
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self.orientationDebouncer.call()
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}
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}
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}
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func stopOrientationUpdates() {
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guard let observer = orientationObserver else { return }
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NotificationCenter.default.removeObserver(observer)
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}
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func lockOrientation(_ orientation: UIInterfaceOrientationMask, andRotateTo rotateOrientation: UIInterfaceOrientation? = nil) {
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if let rotateOrientation {
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self.orientation = rotateOrientation
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lastOrientation = rotateOrientation
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}
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Orientation.lockOrientation(orientation, andRotateTo: rotateOrientation)
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}
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}
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