Optimize SwiftUI performance throughout the app

This commit addresses multiple SwiftUI performance bottlenecks identified
through code analysis, focusing on view rendering efficiency, list
performance, and memory usage optimization.

Key improvements:

- HomeView: Optimize async task management using structured concurrency
  with async let to handle multiple Defaults updates in a single task

- VideoCell: Remove GeometryReader from VideoCellThumbnail to eliminate
  layout thrashing; change @ObservedObject to computed property for shared
  ThumbnailsModel

- ThumbnailView: Cache URL extension computation in init() instead of
  recalculating on every body evaluation

- FavoriteItemView: Replace filter().prefix() with early-exit loop and
  capacity reservation for significant performance gain on large lists

- ContentItemView: Optimize FetchRequest creation with direct predicate
  construction only for video items, empty predicate for others

- VideoPlayerView: Fix playerSize didSet trigger by moving
  updateSidebarQueue() calls to explicit onChange/onAppear handlers

- FeedView: Replace .unique() with Set-based deduplication for O(n)
  performance and reduced allocations

- VerticalCells: Remove expensive sorting on every redraw; items should
  be pre-sorted from source

These optimizations follow SwiftUI best practices by minimizing expensive
computations in view bodies, caching computed values, using efficient data
structures, and avoiding unnecessary redraws and layout passes.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
Arkadiusz Fal
2025-11-09 14:26:11 +01:00
parent 2d73c57426
commit f4d4daccd0
8 changed files with 95 additions and 48 deletions

View File

@@ -115,30 +115,40 @@ struct HomeView: View {
#endif
}
.onAppear {
Task {
for await _ in Defaults.updates(.favorites) {
favoritesChanged.toggle()
}
for await _ in Defaults.updates(.widgetsSettings) {
favoritesChanged.toggle()
}
updateTask = Task {
async let favoritesUpdates: Void = {
for await _ in Defaults.updates(.favorites) {
favoritesChanged.toggle()
}
}()
async let widgetsUpdates: Void = {
for await _ in Defaults.updates(.widgetsSettings) {
favoritesChanged.toggle()
}
}()
_ = await (favoritesUpdates, widgetsUpdates)
}
}
.onDisappear {
updateTask?.cancel()
}
.onChange(of: player.presentingPlayer) { _ in
if player.presentingPlayer {
.onChange(of: player.presentingPlayer) { presenting in
if presenting {
updateTask?.cancel()
} else {
Task {
for await _ in Defaults.updates(.favorites) {
favoritesChanged.toggle()
}
for await _ in Defaults.updates(.widgetsSettings) {
favoritesChanged.toggle()
}
updateTask = Task {
async let favoritesUpdates: Void = {
for await _ in Defaults.updates(.favorites) {
favoritesChanged.toggle()
}
}()
async let widgetsUpdates: Void = {
for await _ in Defaults.updates(.widgetsSettings) {
favoritesChanged.toggle()
}
}()
_ = await (favoritesUpdates, widgetsUpdates)
}
}
}