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https://github.com/yattee/yattee.git
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Replace macOS inline player sheet with full-window overlay
When "Play in a separate window" is disabled, the expanded player was a native sheet attached to the main window. AppKit refuses fullscreen with an attached sheet, so pressing F swapped the sheet for an in-window overlay before fullscreening — a visible two-step transition. Present the inline player as the full-window overlay from the start, so fullscreen is just the window's native toggle. This removes the whole sheet-swap machinery (toggleSheetFullScreen with its detach timing, SheetWindowResizer, sheet sizing helpers). - beginInlineOverlay/endInlineOverlay hide/restore the main window toolbar and mirror the window's fullscreen state into the renamed isMacInlinePlayerFullScreen flag via NSWindow notifications, so exits through Esc/green button/Mission Control stay in sync - Collapsing exits fullscreen only if it was entered for the video - Esc in the windowed overlay collapses to the mini bar via a new onCollapse callback (replacing the sheet's default Esc-dismiss) - ContentView registers its hosting window (MainContentWindowReader) so the overlay targets the right window even when the setting is toggled while the Settings window has focus
This commit is contained in:
@@ -1575,12 +1575,19 @@ extension ExpandedPlayerSheet {
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// config first so a pinned window can enter fullscreen)
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ExpandedPlayerWindowManager.shared.toggleFullScreen()
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},
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// The coordinator flag covers overlay fullscreen (where the
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// The coordinator flag covers the inline overlay (where the
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// main window is the fullscreen one) and, being @Observable,
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// refreshes the button icon on toggle; the keyWindow check
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// covers the separate-window presentation.
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isFullscreen: navigationCoordinator?.isMacPlayerFullScreenOverlay == true
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isFullscreen: navigationCoordinator?.isMacInlinePlayerFullScreen == true
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|| NSApp.keyWindow?.styleMask.contains(.fullScreen) == true,
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// Esc collapses the inline overlay to the mini bar; in
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// separate-window mode Esc keeps its default handling.
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onCollapse: appEnvironment?.settingsManager.macPlayerSeparateWindow == true
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? nil
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: { [weak navigationCoordinator] in
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navigationCoordinator?.isPlayerExpanded = false
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},
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onClose: { [self] in
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closeVideo()
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},
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@@ -19,14 +19,30 @@ final class ExpandedPlayerWindowManager: NSObject {
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private var playerWindow: NSWindow?
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private weak var appEnvironment: AppEnvironment?
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/// Main app window native-fullscreened for the inline player overlay, the
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/// observer watching for it to exit fullscreen (Esc, green button, menu),
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/// and the toolbar visibility to restore afterwards (the toolbar is hidden
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/// during overlay fullscreen — NSWindow keeps it as a visible strip above
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/// the content otherwise).
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private weak var overlayFullScreenParent: NSWindow?
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private var overlayFullScreenExitObserver: NSObjectProtocol?
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private var overlayFullScreenToolbarWasVisible: Bool?
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/// Main app window hosting the inline player overlay, the observers that
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/// mirror its fullscreen transitions into the coordinator flag (Esc, green
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/// button, menu, Mission Control all bypass the player's own button), the
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/// toolbar visibility to restore when the overlay ends (the toolbar is
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/// hidden while the overlay is up so it doesn't sit above the video), and
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/// whether the window was already fullscreen before the overlay began (so
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/// collapsing doesn't exit a fullscreen the user had independently).
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private weak var overlayParent: NSWindow?
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private var overlayFullScreenObservers: [NSObjectProtocol] = []
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private var overlayToolbarWasVisible: Bool?
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private var overlayWasFullScreenAtBegin = false
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/// Window hosting ContentView, registered by `MainContentWindowReader`.
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/// `beginInlineOverlay` must not guess via mainWindow/keyWindow: when the
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/// separate-window setting is toggled during playback, the key window is
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/// the Settings window (and the separate player window can be "main"), so
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/// guessing hides/restores the toolbar on the wrong window.
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private weak var mainContentWindow: NSWindow?
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/// Registers the window hosting the app's main content view.
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func registerMainContentWindow(_ window: NSWindow?) {
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guard let window else { return }
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mainContentWindow = window
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}
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/// Whether the window has performed its first size application since being
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/// shown. The first resize after each open snaps (no animation) so the player
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@@ -201,11 +217,10 @@ final class ExpandedPlayerWindowManager: NSObject {
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/// - completion: Called after the window is hidden
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func hide(animated: Bool = true, completion: (() -> Void)? = nil) {
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guard let window = playerWindow else {
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// No window means sheet mode (or the window is already gone).
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// A dismissed sheet's hierarchy stays alive holding the shared
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// render view inside a now-invisible window with no container
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// lifecycle event to react to - watch for the dismissal to finish
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// and re-home the view to the mini capsule.
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// No window means inline overlay mode (or the window is already
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// gone). The overlay's container may unmount without handing the
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// shared render view to the mini capsule in the same pass - watch
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// for the teardown to finish and re-home the view.
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MPVContainerNSView.scheduleSharedViewAdoptionRetry()
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completion?()
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return
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@@ -293,9 +308,10 @@ final class ExpandedPlayerWindowManager: NSObject {
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/// Toggles native fullscreen on the player window.
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func toggleFullScreen() {
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guard let window = playerWindow else {
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// Inline-sheet presentation: swap the sheet for an in-window
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// overlay and native-fullscreen the main window.
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toggleSheetFullScreen()
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// Inline overlay presentation: the player already fills the main
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// window, so fullscreen is just the window's native toggle. The
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// fullscreen observers keep the coordinator flag in sync.
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overlayParent?.toggleFullScreen(nil)
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return
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}
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// A floating (pinned) window carries .fullScreenAuxiliary, which AppKit
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@@ -307,131 +323,94 @@ final class ExpandedPlayerWindowManager: NSObject {
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window.toggleFullScreen(nil)
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}
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// MARK: - Inline-Sheet Fullscreen
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// MARK: - Inline Overlay Presentation
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/// Toggles fullscreen for the inline-sheet player via the overlay strategy.
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///
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/// Two dead ends were verified before this design (see git history):
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/// AppKit silently refuses native fullscreen while a sheet is attached
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/// (on the sheet AND on its parent), and directly resizing the sheet's
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/// backing window to screen size NaN-asserts inside AppKit's sheet
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/// positioning, even unanimated. So instead: dismiss the sheet (the
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/// `isMacPlayerFullScreenOverlay` flag flips the presentation binding),
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/// show the player as a plain overlay inside the main window (ContentView),
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/// and native-fullscreen the now sheet-free main window.
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private func toggleSheetFullScreen() {
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let coordinator = AppEnvironment.shared.navigationCoordinator
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if coordinator.isMacPlayerFullScreenOverlay {
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// Exit native fullscreen; the didExitFullScreen observer restores
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// the sheet presentation.
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if let parent = overlayFullScreenParent, parent.styleMask.contains(.fullScreen) {
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parent.toggleFullScreen(nil)
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} else {
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endOverlayFullScreen(exitParentFullScreen: false)
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}
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return
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}
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// The click comes from inside the sheet, so the key window is the
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// sheet's backing window and its sheetParent is the main app window.
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guard let sheetWindow = NSApp.keyWindow, let parent = sheetWindow.sheetParent else {
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/// Called when the inline player overlay mounts in the main window
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/// (separate-window mode off, player expanded). Hides the main window's
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/// toolbar for the overlay's lifetime and starts mirroring the window's
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/// fullscreen state into `isMacInlinePlayerFullScreen`.
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func beginInlineOverlay() {
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guard overlayParent == nil else { return }
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guard let parent = mainContentWindow ?? NSApp.mainWindow ?? NSApp.keyWindow else {
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LoggingService.shared.debug(
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"ExpandedPlayerWindowManager: toggleSheetFullScreen found no attached sheet (keyWindow=\(NSApp.keyWindow.map { String(describing: type(of: $0)) } ?? "nil"))",
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"ExpandedPlayerWindowManager: beginInlineOverlay found no main window",
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category: .player
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)
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return
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}
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LoggingService.shared.debug("ExpandedPlayerWindowManager: entering overlay fullscreen", category: .player)
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coordinator.isMacPlayerFullScreenOverlay = true // dismisses sheet, mounts overlay
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overlayFullScreenParent = parent
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observeOverlayFullScreenExit(of: parent)
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LoggingService.shared.debug("ExpandedPlayerWindowManager: beginning inline overlay", category: .player)
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overlayParent = parent
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overlayToolbarWasVisible = parent.toolbar?.isVisible
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parent.toolbar?.isVisible = false
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overlayWasFullScreenAtBegin = parent.styleMask.contains(.fullScreen)
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// The overlay's render container mounts while the sheet is still
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// visibly dismissing, so its claim on the shared render view is
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// declined ("declined steal") and no later lifecycle event re-triggers
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// it — the view stays parked in the dismissed sheet's invisible window
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// and the overlay shows black. Watch the dismissal and re-home the
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// view the moment the sheet window loses visibility.
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let coordinator = AppEnvironment.shared.navigationCoordinator
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coordinator.isMacInlinePlayerFullScreen = overlayWasFullScreenAtBegin
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observeOverlayFullScreenTransitions(of: parent)
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// The overlay's render container may mount while the mini capsule is
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// still tearing down, leaving the shared render view parked with no
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// later lifecycle event to re-trigger adoption — retry until it lands.
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MPVContainerNSView.scheduleSharedViewAdoptionRetry()
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Task { @MainActor in
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// Fullscreen is refused while ANY sheet is attached, so wait for
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// the dismissal to fully detach the sheet first.
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try? await Task.sleep(for: .milliseconds(350))
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guard coordinator.isMacPlayerFullScreenOverlay else { return }
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LoggingService.shared.debug(
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"ExpandedPlayerWindowManager: overlay fullscreen toggling parent (attachedSheet=\(parent.attachedSheet != nil))",
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category: .player
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)
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parent.toggleFullScreen(nil)
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// Hide the window toolbar or it stays as a strip above the overlay
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// in fullscreen (NSWindow keeps toolbars visible there). Done after
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// the toggle so the windowed layout never visibly loses it.
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overlayFullScreenToolbarWasVisible = parent.toolbar?.isVisible
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parent.toolbar?.isVisible = false
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// Debug: verify AppKit accepted the transition; restore the sheet
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// presentation if it refused.
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try? await Task.sleep(for: .seconds(1))
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let entered = parent.styleMask.contains(.fullScreen)
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LoggingService.shared.debug(
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"ExpandedPlayerWindowManager: overlay fullscreen post-toggle entered=\(entered)",
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category: .player
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)
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if !entered {
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endOverlayFullScreen(exitParentFullScreen: false)
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}
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}
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}
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/// Ends overlay fullscreen: clearing the flag unmounts the overlay and
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/// re-presents the sheet. Pass `exitParentFullScreen: true` when the player
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/// closes while fullscreen, so the main window doesn't stay fullscreen for
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/// no reason.
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func endOverlayFullScreen(exitParentFullScreen: Bool) {
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let coordinator = AppEnvironment.shared.navigationCoordinator
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guard coordinator.isMacPlayerFullScreenOverlay else { return }
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/// Called when the inline player overlay unmounts (collapse, close, or
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/// switch to separate-window mode). Restores the main window's toolbar and,
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/// if fullscreen was entered for the video, exits it.
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func endInlineOverlay() {
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guard let parent = overlayParent else { return }
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LoggingService.shared.debug(
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"ExpandedPlayerWindowManager: ending overlay fullscreen (exitParent=\(exitParentFullScreen))",
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category: .player
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)
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coordinator.isMacPlayerFullScreenOverlay = false
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if let observer = overlayFullScreenExitObserver {
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LoggingService.shared.debug("ExpandedPlayerWindowManager: ending inline overlay", category: .player)
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for observer in overlayFullScreenObservers {
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NotificationCenter.default.removeObserver(observer)
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overlayFullScreenExitObserver = nil
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}
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if exitParentFullScreen,
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let parent = overlayFullScreenParent,
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parent.styleMask.contains(.fullScreen) {
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overlayFullScreenObservers = []
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// Leave the window fullscreen if the user was fullscreen before the
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// overlay began; only exit a fullscreen entered for the video.
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if parent.styleMask.contains(.fullScreen), !overlayWasFullScreenAtBegin {
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parent.toggleFullScreen(nil)
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}
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if let wasVisible = overlayFullScreenToolbarWasVisible {
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overlayFullScreenParent?.toolbar?.isVisible = wasVisible
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overlayFullScreenToolbarWasVisible = nil
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if let wasVisible = overlayToolbarWasVisible {
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parent.toolbar?.isVisible = wasVisible
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}
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overlayFullScreenParent = nil
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AppEnvironment.shared.navigationCoordinator.isMacInlinePlayerFullScreen = false
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overlayToolbarWasVisible = nil
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overlayWasFullScreenAtBegin = false
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overlayParent = nil
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}
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/// Restores the sheet when the main window leaves fullscreen through any
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/// path the player's button doesn't see (Esc, hover-revealed green button,
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/// Window menu, Mission Control).
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private func observeOverlayFullScreenExit(of parent: NSWindow) {
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if let observer = overlayFullScreenExitObserver {
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/// Mirrors the parent window's fullscreen transitions into the coordinator
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/// flag so the player controls stay in sync with exits the player's button
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/// doesn't see (Esc, hover-revealed green button, Window menu, Mission
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/// Control).
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private func observeOverlayFullScreenTransitions(of parent: NSWindow) {
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for observer in overlayFullScreenObservers {
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NotificationCenter.default.removeObserver(observer)
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}
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overlayFullScreenExitObserver = NotificationCenter.default.addObserver(
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forName: NSWindow.didExitFullScreenNotification,
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object: parent,
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queue: .main
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) { _ in
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Task { @MainActor in
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ExpandedPlayerWindowManager.shared.endOverlayFullScreen(exitParentFullScreen: false)
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}
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}
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let center = NotificationCenter.default
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overlayFullScreenObservers = [
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center.addObserver(
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forName: NSWindow.didEnterFullScreenNotification,
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object: parent,
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queue: .main
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) { _ in
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Task { @MainActor in
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AppEnvironment.shared.navigationCoordinator.isMacInlinePlayerFullScreen = true
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}
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},
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center.addObserver(
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forName: NSWindow.didExitFullScreenNotification,
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object: parent,
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queue: .main
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) { _ in
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Task { @MainActor in
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AppEnvironment.shared.navigationCoordinator.isMacInlinePlayerFullScreen = false
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}
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},
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]
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}
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/// Restores a window that was hidden for PiP mode.
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@@ -541,8 +520,6 @@ final class ExpandedPlayerWindowManager: NSObject {
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/// Sets `contentAspectRatio` and a ratio-consistent minimum content size on
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/// the window so that interactive resize couples width and height
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/// proportionally and can't shrink below a usable minimum.
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/// Static so the inline-sheet path (`SheetWindowResizer`) can lock the sheet's
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/// backing window to the same ratio the standalone window uses.
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static func applyAspectRatioConstraint(_ aspectRatio: Double, to window: NSWindow) {
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guard aspectRatio > 0 else { return }
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@@ -591,7 +568,7 @@ final class ExpandedPlayerWindowManager: NSObject {
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Self.fittedPlayerSize(for: aspectRatio, screenFrame: screenFrame)
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}
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/// Shared sizing math for both the standalone-window path and the sheet path.
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/// Sizing math for the standalone-window path.
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/// Anchors on `targetVideoHeight`, derives width from the aspect ratio, then
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/// clamps to `maxScreenRatio` of the screen and the minimum size.
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static func fittedPlayerSize(for aspectRatio: Double, screenFrame: NSRect) -> NSSize {
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@@ -624,15 +601,6 @@ final class ExpandedPlayerWindowManager: NSObject {
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return NSSize(width: width, height: height)
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}
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/// Fitted sheet content size for a given aspect ratio, resolving the screen
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/// internally so callers (e.g. `ContentView`) don't need AppKit. Returns a
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/// plain `CGSize` (`NSSize == CGSize` on macOS).
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static func fittedSheetSize(for aspectRatio: Double) -> CGSize {
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let screenFrame = (NSScreen.main ?? NSScreen.screens.first)?.visibleFrame
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?? NSRect(x: 0, y: 0, width: 1280, height: 800)
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return fittedPlayerSize(for: aspectRatio, screenFrame: screenFrame)
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}
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private func constrainToScreen(_ frame: NSRect, screen: NSScreen) -> NSRect {
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let screenFrame = screen.visibleFrame
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var adjustedFrame = frame
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@@ -784,86 +752,28 @@ private struct ExpandedPlayerWindowRoot: View {
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}
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}
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// MARK: - Sheet Window Resizer
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// MARK: - Main Content Window Reader
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/// Resizes the hosting sheet's `NSWindow` to `targetSize` whenever it changes.
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///
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/// `.presentationSizing(.fitted)` only fits the sheet to its content once, at
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/// presentation time — it does not re-fit when the content's ideal size changes
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/// later (e.g. when the video aspect ratio is decoded). This reaches the sheet's
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/// backing window directly and resizes it, mirroring how the standalone window
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/// path drives `setFrame` in `resizeToFitAspectRatio`. It keeps the window
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/// horizontally centered and top-anchored so the sheet grows/shrinks the way an
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/// attached sheet naturally sits.
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struct SheetWindowResizer: NSViewRepresentable {
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let targetSize: CGSize
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/// Real video aspect ratio (width / height) to lock interactive resize to, or
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/// `0` when unknown. Mirrors the standalone window's `contentAspectRatio` lock
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/// so dragging the sheet edge keeps the video's ratio instead of adding bars.
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let aspectRatio: Double
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func makeCoordinator() -> Coordinator { Coordinator() }
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final class Coordinator {
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var hasApplied = false
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/// Invisible background view that registers ContentView's hosting window with
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/// `ExpandedPlayerWindowManager`, so the inline overlay always targets the real
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/// main content window (mainWindow/keyWindow point elsewhere when e.g. the
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/// Settings window has focus).
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struct MainContentWindowReader: NSViewRepresentable {
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func makeNSView(context _: Context) -> ReaderView {
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ReaderView()
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}
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func makeNSView(context _: Context) -> NSView {
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NSView(frame: .zero)
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}
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func updateNSView(_: ReaderView, context _: Context) {}
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func updateNSView(_ nsView: NSView, context: Context) {
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let target = targetSize
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let aspect = aspectRatio
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let coordinator = context.coordinator
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// The window isn't attached during the same runloop tick as the SwiftUI
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// update, so defer the resize until the view is in a window.
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DispatchQueue.main.async {
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guard target.width > 0, target.height > 0 else { return }
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guard let window = nsView.window else { return }
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// Paint the window/content black so that if the content ever lags the
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// window frame mid-resize, the exposed area is black (matching the
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// player background) rather than the system's light window color.
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if window.backgroundColor != .black {
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window.backgroundColor = .black
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window.isOpaque = true
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final class ReaderView: NSView {
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override func viewDidMoveToWindow() {
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super.viewDidMoveToWindow()
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guard let window else { return }
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Task { @MainActor in
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ExpandedPlayerWindowManager.shared.registerMainContentWindow(window)
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}
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// Lock interactive resize to the video ratio so dragging the sheet's
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// edge keeps the aspect (no black bars), matching the standalone
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// window. Applied every pass so it tracks aspect-ratio changes.
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if aspect > 0 {
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ExpandedPlayerWindowManager.applyAspectRatioConstraint(aspect, to: window)
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}
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let current = window.frame
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guard abs(current.width - target.width) > 1
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|| abs(current.height - target.height) > 1 else { return }
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// Snap to the correct size the first time (no animation) so the sheet
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// opens at the right aspect; animate later aspect-ratio changes.
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let shouldAnimate = coordinator.hasApplied
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coordinator.hasApplied = true
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// Keep horizontally centered; anchor the top edge so the sheet grows
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// downward (AppKit y-origin is bottom-left, so hold `maxY`).
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let newOrigin = NSPoint(
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x: current.midX - target.width / 2,
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y: current.maxY - target.height
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)
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let newFrame = NSRect(origin: newOrigin, size: target)
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window.setFrame(newFrame, display: true, animate: shouldAnimate)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
extension View {
|
||||
/// Resizes the hosting sheet window to `size` when it changes and locks its
|
||||
/// interactive resize to `aspectRatio` (macOS sheets). Pass `aspectRatio == 0`
|
||||
/// to leave resize unconstrained.
|
||||
func sheetWindowSize(_ size: CGSize, aspectRatio: Double) -> some View {
|
||||
background(SheetWindowResizer(targetSize: size, aspectRatio: aspectRatio))
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -24,6 +24,9 @@ struct MacOSPlayerControlsView: View {
|
||||
let onSeekBackward: (TimeInterval) async -> Void
|
||||
var onToggleFullscreen: (() -> Void)? = nil
|
||||
var isFullscreen: Bool = false
|
||||
/// Collapses the expanded player (Esc in the inline overlay presentation).
|
||||
/// When nil, Esc outside fullscreen passes through to the responder chain.
|
||||
var onCollapse: (() -> Void)? = nil
|
||||
var onClose: (() -> Void)? = nil
|
||||
var onTogglePiP: (() -> Void)? = nil
|
||||
var onPlayNext: (() async -> Void)? = nil
|
||||
@@ -70,7 +73,7 @@ struct MacOSPlayerControlsView: View {
|
||||
/// Extra top inset for the top bar so its content drops below the window's
|
||||
/// traffic-light buttons in the separate/floating window presentation, while
|
||||
/// keeping the avatar/title aligned to the leading edge.
|
||||
/// Stays 0 when there is no overlap (inline sheet, side panel, fullscreen).
|
||||
/// Stays 0 when there is no overlap (inline overlay, side panel, fullscreen).
|
||||
@State private var trafficLightInset: CGFloat = 0
|
||||
|
||||
// MARK: - Control Bar Drag State
|
||||
@@ -125,7 +128,7 @@ struct MacOSPlayerControlsView: View {
|
||||
}
|
||||
|
||||
/// Whether the hosting window is in native fullscreen. The `isFullscreen`
|
||||
/// parameter covers the sheet-overlay flow, but its key-window half isn't
|
||||
/// parameter covers the inline overlay flow, but its key-window half isn't
|
||||
/// reactive — check the tracked host window directly as well.
|
||||
private var isInNativeFullscreen: Bool {
|
||||
isFullscreen || hostWindow?.styleMask.contains(.fullScreen) == true
|
||||
@@ -627,6 +630,12 @@ struct MacOSPlayerControlsView: View {
|
||||
onToggleFullscreen?()
|
||||
return nil
|
||||
}
|
||||
if let onCollapse {
|
||||
// Inline overlay presentation: Esc collapses to the mini bar
|
||||
// (the sheet's default Esc-dismiss is gone with the sheet).
|
||||
onCollapse()
|
||||
return nil
|
||||
}
|
||||
return event // Pass through if not fullscreen
|
||||
|
||||
default:
|
||||
|
||||
Reference in New Issue
Block a user