improvements to MPVGLView

- add Pixel Buffer Object to (PBO)
- add some debug logging
- add scissor testing
- add dirty region checking

Signed-off-by: Toni Förster <toni.foerster@gmail.com>
This commit is contained in:
Toni Förster 2024-09-14 12:30:33 +02:00
parent 8596ee8811
commit e62010d5d5
No known key found for this signature in database
GPG Key ID: 292F3E5086C83FC7
2 changed files with 62 additions and 2 deletions

View File

@ -4,7 +4,7 @@
<dict>
<key>com.apple.security.application-groups</key>
<array>
<string>group.78Z5H3M6RJ.stream.yattee.app.urlbookmarks</string>
<string>group.ZYMM2HKXY2.yattee.app.url</string>
</array>
</dict>
</plist>

View File

@ -11,6 +11,7 @@ final class MPVOGLView: GLKView {
var mpvGL: UnsafeMutableRawPointer?
var queue = DispatchQueue(label: "stream.yattee.opengl", qos: .userInteractive)
var needsDrawing = true
private var dirtyRegion: CGRect?
override init(frame: CGRect) {
guard let context = EAGLContext(api: .openGLES2) else {
@ -85,6 +86,7 @@ final class MPVOGLView: GLKView {
@objc private func updateFrame() {
// Trigger the drawing process if needed
if needsDrawing {
markRegionAsDirty(bounds)
setNeedsDisplay()
}
}
@ -100,16 +102,60 @@ final class MPVOGLView: GLKView {
glClear(UInt32(GL_COLOR_BUFFER_BIT))
}
// Function to set a dirty region when a part of the screen changes
func markRegionAsDirty(_ region: CGRect) {
if dirtyRegion == nil {
dirtyRegion = region
} else {
// Expand the dirty region to include the new region
dirtyRegion = dirtyRegion!.union(region)
}
}
// Logic to decide if only part of the screen needs updating
private func needsPartialUpdate() -> Bool {
// Check if there is a defined dirty region that needs updating
if let dirtyRegion, !dirtyRegion.isEmpty {
// Set up glScissor based on dirtyRegion coordinates
glScissor(GLint(dirtyRegion.origin.x), GLint(dirtyRegion.origin.y), GLsizei(dirtyRegion.width), GLsizei(dirtyRegion.height))
return true
}
return false
}
// Call this function when you know the entire screen needs updating
private func clearDirtyRegion() {
dirtyRegion = nil
}
override func draw(_: CGRect) {
guard needsDrawing, let mpvGL else { return }
// Ensure the correct context is set
guard EAGLContext.setCurrent(context) else {
logger.error("Failed to set current OpenGL context.")
return
}
// Bind the default framebuffer
glGetIntegerv(UInt32(GL_FRAMEBUFFER_BINDING), &defaultFBO!)
// Ensure the framebuffer is valid
guard defaultFBO != nil && defaultFBO! != 0 else {
logger.error("Invalid framebuffer ID.")
return
}
// Get the current viewport dimensions
var dims: [GLint] = [0, 0, 0, 0]
glGetIntegerv(GLenum(GL_VIEWPORT), &dims)
// Check if we need partial updates
if needsPartialUpdate() {
logger.info("Performing partial update with scissor test.")
glEnable(GLenum(GL_SCISSOR_TEST))
}
// Set up the OpenGL FBO data
var data = mpv_opengl_fbo(
fbo: Int32(defaultFBO!),
@ -129,9 +175,23 @@ final class MPVOGLView: GLKView {
mpv_render_param(type: MPV_RENDER_PARAM_FLIP_Y, data: flipPtr),
mpv_render_param()
]
mpv_render_context_render(OpaquePointer(mpvGL), &params)
// Call the render function and check for errors
let result = mpv_render_context_render(OpaquePointer(mpvGL), &params)
if result < 0 {
logger.error("mpv_render_context_render() failed with error code: \(result)")
} else {
logger.info("mpv_render_context_render() called successfully.")
}
}
}
// Disable the scissor test after rendering if it was enabled
if needsPartialUpdate() {
glDisable(GLenum(GL_SCISSOR_TEST))
}
// Clear dirty region after drawing
clearDirtyRegion()
}
}