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https://github.com/yattee/yattee.git
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parent
a347474437
commit
e609e90165
@ -70,6 +70,8 @@ final class AVPlayerBackend: PlayerBackend {
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private var timeObserverThrottle = Throttle(interval: 2)
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private var controlsUpdates = false
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init(model: PlayerModel, controls: PlayerControlsModel?, playerTime: PlayerTimeModel?) {
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self.model = model
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self.controls = controls
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@ -314,8 +316,6 @@ final class AVPlayerBackend: PlayerBackend {
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return
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}
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self.updatePlayerAspectRatio()
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if !preservingTime,
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let segment = self.model.sponsorBlock.segments.first,
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segment.start < 3,
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@ -454,7 +454,9 @@ final class AVPlayerBackend: PlayerBackend {
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switch playerItem.status {
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case .readyToPlay:
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if self.isAutoplaying(playerItem) {
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if self.model.activeBackend == .appleAVPlayer,
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self.isAutoplaying(playerItem) {
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self.model.updateAspectRatio()
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self.model.play()
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}
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case .failed:
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@ -506,8 +508,10 @@ final class AVPlayerBackend: PlayerBackend {
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return
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}
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self.playerTime.duration = self.playerItemDuration ?? .zero
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self.playerTime.currentTime = self.currentTime ?? .zero
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if self.controlsUpdates {
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self.playerTime.duration = self.playerItemDuration ?? .zero
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self.playerTime.currentTime = self.currentTime ?? .zero
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}
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#if !os(tvOS)
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self.model.updateNowPlayingInfo()
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@ -548,8 +552,12 @@ final class AVPlayerBackend: PlayerBackend {
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return
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}
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DispatchQueue.main.async {
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self.controls.isPlaying = player.timeControlStatus == .playing
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let isPlaying = player.timeControlStatus == .playing
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if self.controls.isPlaying != isPlaying {
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DispatchQueue.main.async {
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self.controls.isPlaying = player.timeControlStatus == .playing
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}
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}
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if player.timeControlStatus != .waitingToPlayAtSpecifiedRate {
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@ -590,8 +598,15 @@ final class AVPlayerBackend: PlayerBackend {
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}
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func updateControls() {}
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func startControlsUpdates() {}
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func stopControlsUpdates() {}
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func startControlsUpdates() {
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controlsUpdates = true
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}
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func stopControlsUpdates() {
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controlsUpdates = false
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}
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func setNeedsDrawing(_: Bool) {}
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func setSize(_: Double, _: Double) {}
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func setNeedsNetworkStateUpdates(_: Bool) {}
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@ -45,7 +45,7 @@ final class MPVBackend: PlayerBackend {
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networkStateTimer.start()
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if isPlaying {
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self.updatePlayerAspectRatio()
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self.model.updateAspectRatio()
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startClientUpdates()
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} else {
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stopControlsUpdates()
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@ -95,10 +95,4 @@ extension PlayerBackend {
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model.advanceToItem(item)
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}
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}
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func updatePlayerAspectRatio() {
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DispatchQueue.main.async {
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self.model.aspectRatio = aspectRatio
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}
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}
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}
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@ -871,4 +871,14 @@ final class PlayerModel: ObservableObject {
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mpvBackend.setVideoToAuto()
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}
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func updateAspectRatio() {
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guard aspectRatio != backend.aspectRatio else { return }
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DispatchQueue.main.async { [weak self] in
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guard let self = self else { return }
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self.aspectRatio = self.backend.aspectRatio
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}
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}
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}
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