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Add separate glass capsule for chapter title above seek preview
Extract chapter title from inside the storyboard preview into a standalone ChapterCapsuleView with its own glass capsule background. The capsule follows the seek position horizontally but independently clamps to screen edges using alignmentGuide, allowing it to be wider than the storyboard thumbnail without going offscreen.
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@@ -111,8 +111,16 @@ struct MacOSControlBar: View {
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let xOffset = progressBarOffset + (progressBarWidth * previewProgress) - (previewWidth / 2)
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let clampedX = max(0, min(geometry.size.width - previewWidth, xOffset))
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let storyboardCenterX = clampedX + previewWidth / 2
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seekPreviewView(storyboard: storyboard)
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.offset(x: clampedX, y: -150)
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if showChapters, let chapter = playerState.chapters.last(where: { $0.startTime <= previewProgress * playerState.duration }) {
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ChapterCapsuleView(title: chapter.title, buttonBackground: .none)
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.positioned(xTarget: storyboardCenterX, availableWidth: geometry.size.width)
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.offset(y: -176)
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}
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}
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} else if (isDragging || isHoveringProgress),
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!playerState.isLive {
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@@ -127,15 +135,22 @@ struct MacOSControlBar: View {
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let xOffset = progressBarOffset + (progressBarWidth * previewProgress) - (previewWidth / 2)
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let clampedX = max(0, min(geometry.size.width - previewWidth, xOffset))
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let timeCenterX = clampedX + previewWidth / 2
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SeekTimePreviewView(
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seekTime: previewProgress * playerState.duration,
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buttonBackground: .none,
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theme: .dark,
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chapters: showChapters ? playerState.chapters : []
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theme: .dark
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)
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.offset(x: clampedX, y: -60)
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.transition(.opacity.combined(with: .scale(scale: 0.9)))
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.animation(.easeInOut(duration: 0.15), value: isDragging || isHoveringProgress)
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if showChapters, let chapter = playerState.chapters.last(where: { $0.startTime <= previewProgress * playerState.duration }) {
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ChapterCapsuleView(title: chapter.title, buttonBackground: .none)
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.positioned(xTarget: timeCenterX, availableWidth: geometry.size.width)
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.offset(y: -86)
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}
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}
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}
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}
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@@ -331,8 +346,7 @@ struct MacOSControlBar: View {
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seekTime: seekTime,
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storyboardService: StoryboardService.shared,
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buttonBackground: .none,
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theme: .dark,
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chapters: showChapters ? playerState.chapters : []
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theme: .dark
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)
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.transition(.opacity.combined(with: .scale(scale: 0.9)))
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.animation(.easeInOut(duration: 0.15), value: isDragging || isHoveringProgress)
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