Improve seek gesture

This commit is contained in:
Arkadiusz Fal
2022-08-29 13:55:23 +02:00
parent d5f8ad4eec
commit e444dc3c79
14 changed files with 238 additions and 158 deletions

View File

@@ -16,6 +16,7 @@ final class AVPlayerBackend: PlayerBackend {
var controls: PlayerControlsModel!
var playerTime: PlayerTimeModel!
var networkState: NetworkStateModel!
var seek: SeekModel!
var stream: Stream?
var video: Video?
@@ -145,7 +146,7 @@ final class AVPlayerBackend: PlayerBackend {
avPlayer.replaceCurrentItem(with: nil)
}
func seek(to time: CMTime, seekType _: PlayerTimeModel.SeekType, completionHandler: ((Bool) -> Void)?) {
func seek(to time: CMTime, seekType _: SeekType, completionHandler: ((Bool) -> Void)?) {
guard !model.live else { return }
avPlayer.seek(

View File

@@ -17,6 +17,7 @@ final class MPVBackend: PlayerBackend {
var controls: PlayerControlsModel!
var playerTime: PlayerTimeModel!
var networkState: NetworkStateModel!
var seek: SeekModel!
var stream: Stream?
var video: Video?
@@ -299,7 +300,7 @@ final class MPVBackend: PlayerBackend {
client?.stop()
}
func seek(to time: CMTime, seekType _: PlayerTimeModel.SeekType, completionHandler: ((Bool) -> Void)?) {
func seek(to time: CMTime, seekType _: SeekType, completionHandler: ((Bool) -> Void)?) {
client?.seek(to: time) { [weak self] _ in
self?.getTimeUpdates()
self?.updateControls()

View File

@@ -9,6 +9,7 @@ protocol PlayerBackend {
var model: PlayerModel! { get set }
var controls: PlayerControlsModel! { get set }
var playerTime: PlayerTimeModel! { get set }
var seek: SeekModel! { get set }
var networkState: NetworkStateModel! { get set }
var stream: Stream? { get set }
@@ -41,8 +42,8 @@ protocol PlayerBackend {
func stop()
func seek(to time: CMTime, seekType: PlayerTimeModel.SeekType, completionHandler: ((Bool) -> Void)?)
func seek(to seconds: Double, seekType: PlayerTimeModel.SeekType, completionHandler: ((Bool) -> Void)?)
func seek(to time: CMTime, seekType: SeekType, completionHandler: ((Bool) -> Void)?)
func seek(to seconds: Double, seekType: SeekType, completionHandler: ((Bool) -> Void)?)
func setRate(_ rate: Float)
@@ -67,21 +68,21 @@ protocol PlayerBackend {
}
extension PlayerBackend {
func seek(to time: CMTime, seekType: PlayerTimeModel.SeekType, completionHandler: ((Bool) -> Void)? = nil) {
playerTime.registerSeek(at: time, type: seekType, restore: currentTime)
func seek(to time: CMTime, seekType: SeekType, completionHandler: ((Bool) -> Void)? = nil) {
seek.registerSeek(at: time, type: seekType, restore: currentTime)
seek(to: time, seekType: seekType, completionHandler: completionHandler)
}
func seek(to seconds: Double, seekType: PlayerTimeModel.SeekType, completionHandler: ((Bool) -> Void)? = nil) {
func seek(to seconds: Double, seekType: SeekType, completionHandler: ((Bool) -> Void)? = nil) {
let seconds = CMTime.secondsInDefaultTimescale(seconds)
playerTime.registerSeek(at: seconds, type: seekType, restore: currentTime)
seek.registerSeek(at: seconds, type: seekType, restore: currentTime)
seek(to: seconds, seekType: seekType, completionHandler: completionHandler)
}
func seek(relative time: CMTime, seekType: PlayerTimeModel.SeekType, completionHandler: ((Bool) -> Void)? = nil) {
func seek(relative time: CMTime, seekType: SeekType, completionHandler: ((Bool) -> Void)? = nil) {
if let currentTime = currentTime, let duration = playerItemDuration {
let seekTime = min(max(0, currentTime.seconds + time.seconds), duration.seconds)
playerTime.registerSeek(at: .secondsInDefaultTimescale(seekTime), type: seekType, restore: currentTime)
seek.registerSeek(at: .secondsInDefaultTimescale(seekTime), type: seekType, restore: currentTime)
seek(to: seekTime, seekType: seekType, completionHandler: completionHandler)
}
}