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Update MPV headers
This commit is contained in:
112
Vendor/mpv/include/render.h
vendored
112
Vendor/mpv/include/render.h
vendored
@@ -50,6 +50,7 @@ extern "C" {
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* ------------------
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*
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* OpenGL: via MPV_RENDER_API_TYPE_OPENGL, see render_gl.h header.
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* Software: via MPV_RENDER_API_TYPE_SW, see section "Software renderer"
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*
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* Threading
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* ---------
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@@ -120,6 +121,40 @@ extern "C" {
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*
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* You must free the context with mpv_render_context_free() before the mpv core
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* is destroyed. If this doesn't happen, undefined behavior will result.
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*
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* Software renderer
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* -----------------
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*
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* MPV_RENDER_API_TYPE_SW provides an extremely simple (but slow) renderer to
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* memory surfaces. You probably don't want to use this. Use other render API
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* types, or other methods of video embedding.
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*
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* Use mpv_render_context_create() with MPV_RENDER_PARAM_API_TYPE set to
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* MPV_RENDER_API_TYPE_SW.
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*
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* Call mpv_render_context_render() with various MPV_RENDER_PARAM_SW_* fields
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* to render the video frame to an in-memory surface. The following fields are
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* required: MPV_RENDER_PARAM_SW_SIZE, MPV_RENDER_PARAM_SW_FORMAT,
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* MPV_RENDER_PARAM_SW_STRIDE, MPV_RENDER_PARAM_SW_POINTER.
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*
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* This method of rendering is very slow, because everything, including color
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* conversion, scaling, and OSD rendering, is done on the CPU, single-threaded.
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* In particular, large video or display sizes, as well as presence of OSD or
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* subtitles can make it too slow for realtime. As with other software rendering
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* VOs, setting "sw-fast" may help. Enabling or disabling zimg may help,
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* depending on the platform.
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*
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* In addition, certain multimedia job creation measures like HDR may not work
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* properly, and will have to be manually handled by for example inserting
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* filters.
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*
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* This API is not really suitable to extract individual frames from video etc.
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* (basically non-playback uses) - there are better libraries for this. It can
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* be used this way, but it may be clunky and tricky.
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*
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* Further notes:
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* - MPV_RENDER_PARAM_FLIP_Y is currently ignored (unsupported)
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* - MPV_RENDER_PARAM_DEPTH is ignored (meaningless)
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*/
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/**
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@@ -312,6 +347,80 @@ typedef enum mpv_render_param_type {
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* Type : struct mpv_opengl_drm_params_v2*
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*/
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MPV_RENDER_PARAM_DRM_DISPLAY_V2 = 16,
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/**
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* MPV_RENDER_API_TYPE_SW only: rendering target surface size, mandatory.
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* Valid for MPV_RENDER_API_TYPE_SW & mpv_render_context_render().
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* Type: int[2] (e.g.: int s[2] = {w, h}; param.data = &s[0];)
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*
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* The video frame is transformed as with other VOs. Typically, this means
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* the video gets scaled and black bars are added if the video size or
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* aspect ratio mismatches with the target size.
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*/
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MPV_RENDER_PARAM_SW_SIZE = 17,
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/**
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* MPV_RENDER_API_TYPE_SW only: rendering target surface pixel format,
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* mandatory.
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* Valid for MPV_RENDER_API_TYPE_SW & mpv_render_context_render().
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* Type: char* (e.g.: char *f = "rgb0"; param.data = f;)
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*
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* Valid values are:
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* "rgb0", "bgr0", "0bgr", "0rgb"
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* 4 bytes per pixel RGB, 1 byte (8 bit) per component, component bytes
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* with increasing address from left to right (e.g. "rgb0" has r at
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* address 0), the "0" component contains uninitialized garbage (often
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* the value 0, but not necessarily; the bad naming is inherited from
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* FFmpeg)
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* Pixel alignment size: 4 bytes
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* "rgb24"
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* 3 bytes per pixel RGB. This is strongly discouraged because it is
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* very slow.
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* Pixel alignment size: 1 bytes
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* other
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* The API may accept other pixel formats, using mpv internal format
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* names, as long as it's internally marked as RGB, has exactly 1
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* plane, and is supported as conversion output. It is not a good idea
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* to rely on any of these. Their semantics and handling could change.
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*/
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MPV_RENDER_PARAM_SW_FORMAT = 18,
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/**
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* MPV_RENDER_API_TYPE_SW only: rendering target surface bytes per line,
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* mandatory.
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* Valid for MPV_RENDER_API_TYPE_SW & mpv_render_context_render().
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* Type: size_t*
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*
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* This is the number of bytes between a pixel (x, y) and (x, y + 1) on the
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* target surface. It must be a multiple of the pixel size, and have space
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* for the surface width as specified by MPV_RENDER_PARAM_SW_SIZE.
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*
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* Both stride and pointer value should be a multiple of 64 to facilitate
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* fast SIMD operation. Lower alignment might trigger slower code paths,
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* and in the worst case, will copy the entire target frame. If mpv is built
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* with zimg (and zimg is not disabled), the performance impact might be
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* less.
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* In either cases, the pointer and stride must be aligned at least to the
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* pixel alignment size. Otherwise, crashes and undefined behavior is
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* possible on platforms which do not support unaligned accesses (either
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* through normal memory access or aligned SIMD memory access instructions).
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*/
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MPV_RENDER_PARAM_SW_STRIDE = 19,
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/*
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* MPV_RENDER_API_TYPE_SW only: rendering target surface pixel data pointer,
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* mandatory.
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* Valid for MPV_RENDER_API_TYPE_SW & mpv_render_context_render().
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* Type: void*
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*
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* This points to the first pixel at the left/top corner (0, 0). In
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* particular, each line y starts at (pointer + stride * y). Upon rendering,
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* all data between pointer and (pointer + stride * h) is overwritten.
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* Whether the padding between (w, y) and (0, y + 1) is overwritten is left
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* unspecified (it should not be, but unfortunately some scaler backends
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* will do it anyway). It is assumed that even the padding after the last
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* line (starting at bytepos(w, h) until (pointer + stride * h)) is
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* writable.
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*
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* See MPV_RENDER_PARAM_SW_STRIDE for alignment requirements.
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*/
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MPV_RENDER_PARAM_SW_POINTER = 20,
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} mpv_render_param_type;
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/**
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@@ -354,7 +463,10 @@ typedef struct mpv_render_param {
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/**
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* Predefined values for MPV_RENDER_PARAM_API_TYPE.
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*/
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// See render_gl.h
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#define MPV_RENDER_API_TYPE_OPENGL "opengl"
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// See section "Software renderer"
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#define MPV_RENDER_API_TYPE_SW "sw"
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/**
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* Flags used in mpv_render_frame_info.flags. Each value represents a bit in it.
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