Fix updating controls buttons status

This commit is contained in:
Arkadiusz Fal 2022-06-26 16:46:29 +02:00
parent abdb6d6512
commit bc0ed93e87

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@ -51,7 +51,7 @@ final class PlayerModel: ObservableObject {
@Published var availableStreams = [Stream]() { didSet { handleAvailableStreamsChange() } } @Published var availableStreams = [Stream]() { didSet { handleAvailableStreamsChange() } }
@Published var streamSelection: Stream? { didSet { rebuildTVMenu() } } @Published var streamSelection: Stream? { didSet { rebuildTVMenu() } }
@Published var queue = [PlayerQueueItem]() { didSet { Defaults[.queue] = queue } } @Published var queue = [PlayerQueueItem]() { didSet { handleQueueChange() } }
@Published var currentItem: PlayerQueueItem! { didSet { handleCurrentItemChange() } } @Published var currentItem: PlayerQueueItem! { didSet { handleCurrentItemChange() } }
@Published var videoBeingOpened: Video? @Published var videoBeingOpened: Video?
@Published var historyVideos = [Video]() @Published var historyVideos = [Video]()
@ -485,6 +485,12 @@ final class PlayerModel: ObservableObject {
backend.closePiP(wasPlaying: wasPlaying) backend.closePiP(wasPlaying: wasPlaying)
} }
func handleQueueChange() {
Defaults[.queue] = queue
controls.objectWillChange.send()
}
func handleCurrentItemChange() { func handleCurrentItemChange() {
#if os(macOS) #if os(macOS)
Windows.player.window?.title = windowTitle Windows.player.window?.title = windowTitle