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Add buffering and cache length to stats
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@ -80,6 +80,14 @@ final class MPVBackend: PlayerBackend {
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client?.hwDecoder ?? "unknown"
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}
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var bufferingState: Double {
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client?.bufferingState ?? 0
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}
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var cacheDuration: Double {
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client?.cacheDuration ?? 0
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}
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init(model: PlayerModel, controls: PlayerControlsModel? = nil) {
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self.model = model
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self.controls = controls
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@ -155,6 +155,14 @@ final class MPVClient: ObservableObject {
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mpv.isNil ? "unknown" : (getString("hwdec-current") ?? "unknown")
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}
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var bufferingState: Double {
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mpv.isNil ? 0.0 : getDouble("cache-buffering-state")
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}
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var cacheDuration: Double {
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mpv.isNil ? 0.0 : getDouble("demuxer-cache-duration")
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}
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var duration: CMTime {
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CMTime.secondsInDefaultTimescale(mpv.isNil ? -1 : getDouble("duration"))
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}
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@ -115,7 +115,9 @@ struct PlayerControls: View {
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Group {
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Text("hw decoder: \(player.mpvBackend.hwDecoder)")
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Text("dropped: \(player.mpvBackend.frameDropCount)")
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Text("output fps: \(player.mpvBackend.outputFps)")
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Text("video: \(String(format: "%.2ffps", player.mpvBackend.outputFps))")
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Text("buffering: \(String(format: "%.0f%%", player.mpvBackend.bufferingState))")
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Text("cache: \(String(format: "%.2fs", player.mpvBackend.cacheDuration))")
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}
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.padding(4)
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#if os(macOS)
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