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add drag gestures to video details
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@@ -56,7 +56,6 @@ extension VideoPlayerView {
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player.seek.gestureStart = time
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}
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let timeSeek = (time / player.playerSize.width) * horizontalDrag * seekGestureSpeed
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player.seek.gestureSeek = timeSeek
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}
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return
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@@ -80,6 +79,54 @@ extension VideoPlayerView {
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}
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}
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var detailsDragGesture: some Gesture {
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DragGesture(minimumDistance: 30)
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.onChanged { value in
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handleDetailsDragChange(value)
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}
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.onEnded { value in
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handleDetailsDragEnd(value)
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}
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}
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private func handleDetailsDragChange(_ value: DragGesture.Value) {
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let maxOffset = -player.playerSize.height
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// Continuous drag update for smooth movement of VideoDetails
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if fullScreenDetails {
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// Allow only downward dragging when in fullscreen
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if value.translation.height > 0 {
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detailViewDragOffset = min(value.translation.height, abs(maxOffset))
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}
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} else {
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// Allow only upward dragging when not in fullscreen
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if value.translation.height < 0 {
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detailViewDragOffset = max(value.translation.height, maxOffset)
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}
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}
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}
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private func handleDetailsDragEnd(_ value: DragGesture.Value) {
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if value.translation.height < -50, !fullScreenDetails {
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// Swipe up to enter fullscreen
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withAnimation(Constants.overlayAnimation) {
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fullScreenDetails = true
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detailViewDragOffset = 0
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}
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} else if value.translation.height > 50, fullScreenDetails {
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// Swipe down to exit fullscreen
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withAnimation(Constants.overlayAnimation) {
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fullScreenDetails = false
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detailViewDragOffset = 0
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}
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} else {
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// Reset offset if drag was not significant
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withAnimation(Constants.overlayAnimation) {
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detailViewDragOffset = 0
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}
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}
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}
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func onPlayerDragGestureEnded() {
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if horizontalPlayerGestureEnabled, isHorizontalDrag {
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isHorizontalDrag = false
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@@ -108,7 +155,6 @@ extension VideoPlayerView {
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}
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}
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// Function to temporarily disable the toggle gesture after a fullscreen change
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private func disableGestureTemporarily() {
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disableToggleGesture = true
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DispatchQueue.main.asyncAfter(deadline: .now() + 1.5) {
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