Fix restoring queue

This commit is contained in:
Arkadiusz Fal
2022-01-09 16:05:05 +01:00
parent 534f356471
commit a04827cc56
6 changed files with 30 additions and 6 deletions

View File

@@ -33,7 +33,7 @@ final class PlayerModel: ObservableObject {
@Published var streamSelection: Stream? { didSet { rebuildTVMenu() } }
@Published var queue = [PlayerQueueItem]() { didSet { Defaults[.queue] = queue } }
@Published var currentItem: PlayerQueueItem! { didSet { updateWindowTitle() } }
@Published var currentItem: PlayerQueueItem! { didSet { handleCurrentItemChange() } }
@Published var historyVideos = [Video]()
@Published var preservedTime: CMTime?
@@ -804,10 +804,12 @@ final class PlayerModel: ObservableObject {
}
#endif
func updateWindowTitle() {
func handleCurrentItemChange() {
#if os(macOS)
Windows.player.window?.title = windowTitle
#endif
Defaults[.lastPlayed] = currentItem
}
#if os(macOS)

View File

@@ -201,4 +201,21 @@ extension PlayerModel {
func removeQueueItems() {
queue.removeAll()
}
func restoreQueue() {
guard !accounts.current.isNil else {
return
}
queue = ([Defaults[.lastPlayed]] + Defaults[.queue]).compactMap { $0 }
Defaults[.lastPlayed] = nil
queue.forEach { item in
accounts.api.loadDetails(item) { newItem in
if let index = self.queue.firstIndex(where: { $0.id == item.id }) {
self.queue[index] = newItem
}
}
}
}
}