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Attempt to fix orientation lock on iOS 16
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@ -342,7 +342,10 @@ struct PlayerControls: View {
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if player.lockedOrientation.isNil {
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let orientationMask = OrientationTracker.shared.currentInterfaceOrientationMask
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player.lockedOrientation = orientationMask
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Orientation.lockOrientation(orientationMask)
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let orientation = OrientationTracker.shared.currentInterfaceOrientation
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Orientation.lockOrientation(orientationMask, andRotateTo: .landscapeLeft)
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// iOS 16 workaround
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Orientation.lockOrientation(orientationMask, andRotateTo: orientation)
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} else {
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player.lockedOrientation = nil
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Orientation.lockOrientation(.allButUpsideDown, andRotateTo: OrientationTracker.shared.currentInterfaceOrientation)
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@ -30,9 +30,6 @@ struct Orientation {
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logger.info("rotating to \(orientationString)")
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UIDevice.current.setValue(rotateOrientation.rawValue, forKey: "orientation")
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UINavigationController.attemptRotationToDeviceOrientation()
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if #available(iOS 16, *) {
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guard let windowScene = SafeArea.scene else { return }
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let rotateOrientationMask = rotateOrientation == .portrait ? UIInterfaceOrientationMask.portrait :
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@ -43,6 +40,10 @@ struct Orientation {
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windowScene.requestGeometryUpdate(.iOS(interfaceOrientations: rotateOrientationMask)) { error in
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print("denied rotation \(error)")
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}
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} else {
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UIDevice.current.setValue(rotateOrientation.rawValue, forKey: "orientation")
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}
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UINavigationController.attemptRotationToDeviceOrientation()
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}
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}
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