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Fix drawing state issues
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parent
f13efacf9f
commit
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@ -502,7 +502,7 @@ final class MPVBackend: PlayerBackend {
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}
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func didChangeTo() {
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setNeedsDrawing(model.presentingPlayer)
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setNeedsDrawing(true)
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if model.musicMode {
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startMusicMode()
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@ -249,6 +249,7 @@ final class PlayerModel: ObservableObject {
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#endif
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presentingPlayer = true
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setNeedsDrawing(true)
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#if os(macOS)
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Windows.player.open()
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@ -504,10 +505,7 @@ final class PlayerModel: ObservableObject {
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}
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#endif
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DispatchQueue.main.asyncAfter(deadline: .now() + delay) { [weak self] in
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guard let self = self else { return }
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self.backend.setNeedsDrawing(self.presentingPlayer)
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}
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backend.setNeedsDrawing(presentingPlayer)
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controls.hide()
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@ -89,6 +89,7 @@ extension VideoPlayerView {
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withAnimation(Constants.overlayAnimation) {
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viewDragOffset = Self.hiddenOffset
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}
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player.backend.setNeedsDrawing(false)
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} else {
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withAnimation(Constants.overlayAnimation) {
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viewDragOffset = 0
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@ -126,9 +126,6 @@ struct VideoPlayerView: View {
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.onChange(of: geometry.size) { size in
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self.playerSize = size
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}
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.onChange(of: fullScreenDetails) { value in
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player.backend.setNeedsDrawing(!value)
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}
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#if os(iOS)
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.frame(width: playerWidth.isNil ? nil : Double(playerWidth!), height: playerHeight.isNil ? nil : Double(playerHeight!))
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.ignoresSafeArea(.all, edges: playerEdgesIgnoringSafeArea)
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