Add performance logging and background diagnostics

Performance Logging (Developer settings) logs a resource sample every 5s
in the foreground and background: CPU by area and thread, wakeups, GPU,
memory, disk, activity counters as rates (mpv property updates, player
time publishes, renders, saves, network, images, CloudKit events, log
entries, main run-loop wakeups), SwiftUI body evaluations of the player
views, and app/player/battery context. Each foreground/background
transition logs a summary of the period. MetricKit metrics and
diagnostics (CPU exceptions, hangs) are logged whenever logging is on.

Background diagnostics (iOS) log lifecycle, audio session and power
events with an app/player/render snapshot and a heartbeat that detects
suspension gaps and main-thread stalls. Logs are persisted per session
in Caches/Logs and the previous session is included in exports, so logs
survive the app being swiped away.
This commit is contained in:
Arkadiusz Fal
2026-10-24 19:36:51 +02:00
parent 21a6238a16
commit 9412ca916c
28 changed files with 1354 additions and 1 deletions

View File

@@ -198,6 +198,7 @@ struct PlayerControlsView: View {
}
var body: some View {
let _ = PerfCounter.body("PlayerControlsView")
GeometryReader { geometry in
ZStack {
@@ -1018,6 +1019,7 @@ struct PlayerControlsView: View {
private var progressBar: some View {
GeometryReader { geometry in
let _ = PerfCounter.body("PlayerControlsView.progressBar")
ZStack(alignment: .bottomLeading) {
if playerState.isLive {
// For live streams, show simple red indicator (no scrubbing)