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Add performance logging and background diagnostics
Performance Logging (Developer settings) logs a resource sample every 5s in the foreground and background: CPU by area and thread, wakeups, GPU, memory, disk, activity counters as rates (mpv property updates, player time publishes, renders, saves, network, images, CloudKit events, log entries, main run-loop wakeups), SwiftUI body evaluations of the player views, and app/player/battery context. Each foreground/background transition logs a summary of the period. MetricKit metrics and diagnostics (CPU exceptions, hangs) are logged whenever logging is on. Background diagnostics (iOS) log lifecycle, audio session and power events with an app/player/render snapshot and a heartbeat that detects suspension gaps and main-thread stalls. Logs are persisted per session in Caches/Logs and the previous session is included in exports, so logs survive the app being swiped away.
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@@ -127,4 +127,9 @@ private final class TokenStrippingPipelineDelegate: ImagePipelineDelegate {
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guard let url = request.url else { return nil }
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return ImageLoadingService.cacheKey(for: url)
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}
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func imageTask(_ task: ImageTask, didCompleteWithResult result: Result<ImageResponse, ImagePipeline.Error>, pipeline _: ImagePipeline) {
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guard PerfCounter.enabled, case let .success(response) = result else { return }
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PerfCounter.count(response.cacheType == nil ? "image.loadFromNetwork" : "image.loadFromCache")
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}
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}
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