Fix locales

This commit is contained in:
Arkadiusz Fal
2026-02-09 00:13:46 +01:00
parent 05f921d605
commit 8464464199
55 changed files with 644 additions and 548 deletions

View File

@@ -612,14 +612,14 @@ struct PlayerControlsView: View {
// Position at bottom-left to avoid overlap with yellow layout debug
if showPlayerAreaDebug {
VStack(alignment: .leading, spacing: 2) {
Text("Controls (cyan):")
Text(verbatim: "Controls (cyan):")
.fontWeight(.bold)
Text("winSA T:\(Int(safeArea.top)) B:\(Int(safeArea.bottom)) L:\(Int(safeArea.left)) R:\(Int(safeArea.right))")
Text("topPad: \(Int(topPadding)) btmPad: \(Int(bottomPadding)) wide: \(isWideScreenLayout ? "Y" : "N")")
Text("geom W:\(Int(geometry.size.width)) H:\(Int(geometry.size.height))")
Text("vidTop: \(Int(effectiveVideoTop)) vidH: \(Int(effectiveVideoHeight))")
Text("centerOff: \(Int(centerYOffset)) btmExtra: \(Int(bottomExtraPadding))")
Text("vis: \(isPanelVisible ? "Y" : "N") fitH: \(Int(videoFitHeight ?? -1)) effVH: \(Int(effectiveVideoHeight))")
Text(verbatim: "winSA T:\(Int(safeArea.top)) B:\(Int(safeArea.bottom)) L:\(Int(safeArea.left)) R:\(Int(safeArea.right))")
Text(verbatim: "topPad: \(Int(topPadding)) btmPad: \(Int(bottomPadding)) wide: \(isWideScreenLayout ? "Y" : "N")")
Text(verbatim: "geom W:\(Int(geometry.size.width)) H:\(Int(geometry.size.height))")
Text(verbatim: "vidTop: \(Int(effectiveVideoTop)) vidH: \(Int(effectiveVideoHeight))")
Text(verbatim: "centerOff: \(Int(centerYOffset)) btmExtra: \(Int(bottomExtraPadding))")
Text(verbatim: "vis: \(isPanelVisible ? "Y" : "N") fitH: \(Int(videoFitHeight ?? -1)) effVH: \(Int(effectiveVideoHeight))")
}
.font(.system(size: 9, weight: .medium, design: .monospaced))
.foregroundStyle(.cyan)