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Add dropped frames counter
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commit
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@ -6,6 +6,8 @@ import Logging
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import SwiftUI
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final class MPVBackend: PlayerBackend {
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static var clientUpdatesInterval = 1.0
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private var logger = Logger(label: "mpv-backend")
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var model: PlayerModel!
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@ -66,11 +68,15 @@ final class MPVBackend: PlayerBackend {
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client?.tracksCount ?? -1
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}
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var frameDropCount: Int {
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client?.frameDropCount ?? 0
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}
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init(model: PlayerModel, controls: PlayerControlsModel? = nil) {
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self.model = model
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self.controls = controls
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clientTimer = .init(timeInterval: 1)
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clientTimer = .init(timeInterval: Self.clientUpdatesInterval)
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clientTimer.eventHandler = getClientUpdates
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}
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@ -272,15 +278,15 @@ final class MPVBackend: PlayerBackend {
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func closePiP(wasPlaying _: Bool) {}
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func updateControls() {
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guard model.presentingPlayer else {
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return
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}
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DispatchQueue.main.async { [weak self] in
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guard let self = self else {
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return
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}
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guard self.controls.player.presentingPlayer else {
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return
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}
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self.logger.info("updating controls")
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self.controls.currentTime = self.currentTime ?? .zero
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self.controls.duration = self.playerItemDuration ?? .zero
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@ -141,6 +141,10 @@ final class MPVClient: ObservableObject {
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CMTime.secondsInDefaultTimescale(mpv.isNil ? -1 : getDouble("time-pos"))
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}
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var frameDropCount: Int {
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mpv.isNil ? 0 : getInt("frame-drop-count")
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}
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var duration: CMTime {
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CMTime.secondsInDefaultTimescale(mpv.isNil ? -1 : getDouble("duration"))
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}
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@ -320,11 +324,11 @@ final class MPVClient: ObservableObject {
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private func glUpdate(_ ctx: UnsafeMutableRawPointer?) {
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let glView = unsafeBitCast(ctx, to: MPVOGLView.self)
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guard glView.needsDrawing else {
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return
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}
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glView.queue.async {
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guard glView.needsDrawing else {
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return
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}
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glView.display()
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}
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}
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@ -11,8 +11,6 @@ final class PlayerControlsModel: ObservableObject {
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@Published var timer: Timer?
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@Published var playingFullscreen = false
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private var throttle = Throttle(interval: 1)
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var player: PlayerModel!
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var playbackTime: String {
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@ -62,6 +60,7 @@ final class PlayerControlsModel: ObservableObject {
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return
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}
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player.backend.updateControls()
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withAnimation(PlayerControls.animation) {
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presentingControls = true
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}
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@ -147,8 +146,6 @@ final class PlayerControlsModel: ObservableObject {
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}
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func update() {
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throttle.execute { [weak self] in
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self?.player?.backend.updateControls()
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}
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player?.backend.updateControls()
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}
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}
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@ -554,6 +554,10 @@ final class PlayerModel: ObservableObject {
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Windows.player.toggleFullScreen()
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#endif
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#if os(iOS)
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setNeedsDrawing(false)
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#endif
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controls.playingFullscreen = !isFullScreen
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#if os(iOS)
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@ -565,6 +569,10 @@ final class PlayerModel: ObservableObject {
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} else {
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Orientation.lockOrientation(.allButUpsideDown, andRotateTo: .portrait)
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}
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DispatchQueue.main.asyncAfter(deadline: .now() + 0.2) { [weak self] in
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self?.setNeedsDrawing(true)
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}
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#endif
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}
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@ -256,8 +256,9 @@ struct PlayerControls: View {
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#endif
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}
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@ViewBuilder private var backendButton: some View {
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button(player.activeBackend.label, width: 100) {
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private var backendButton: some View {
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let label = "\(player.activeBackend.label)\(player.activeBackend == .mpv ? " - \(player.mpvBackend.frameDropCount)" : "")"
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return button(label, width: 120) {
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player.saveTime {
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player.changeActiveBackend(from: player.activeBackend, to: player.activeBackend.next())
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model.resetTimer()
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