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Fix animation of overlays
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parent
9ca905e5c7
commit
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@ -60,42 +60,46 @@ struct VideoPlayerView: View {
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var body: some View {
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var body: some View {
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ZStack(alignment: overlayAlignment) {
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ZStack(alignment: overlayAlignment) {
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videoPlayer
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videoPlayer
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.zIndex(-1)
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#if os(iOS)
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#if os(iOS)
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.gesture(playerControls.presentingControlsOverlay ? videoPlayerCloseControlsOverlayGesture : nil)
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.gesture(playerControls.presentingControlsOverlay ? videoPlayerCloseControlsOverlayGesture : nil)
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#endif
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#endif
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if playerControls.presentingControlsOverlay {
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VStack {
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HStack {
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if playerControls.presentingControlsOverlay {
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HStack {
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HStack {
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ControlsOverlay()
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HStack {
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#if os(tvOS)
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ControlsOverlay()
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.onExitCommand {
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#if os(tvOS)
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withAnimation(PlayerControls.animation) {
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.onExitCommand {
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playerControls.hideOverlays()
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withAnimation(PlayerControls.animation) {
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playerControls.hideOverlays()
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}
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}
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}
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}
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.onPlayPauseCommand {
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.onPlayPauseCommand {
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player.togglePlay()
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player.togglePlay()
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}
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#endif
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.padding()
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.modifier(ControlBackgroundModifier())
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.clipShape(RoundedRectangle(cornerRadius: 4))
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}
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#if !os(tvOS)
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.frame(maxWidth: fullScreenLayout ? .infinity : player.playerSize.width)
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#endif
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#if !os(tvOS)
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if !fullScreenLayout && sidebarQueue {
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Spacer()
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}
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}
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#endif
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#endif
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.padding()
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.modifier(ControlBackgroundModifier())
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.clipShape(RoundedRectangle(cornerRadius: 4))
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.transition(.opacity)
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}
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}
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#if !os(tvOS)
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#if os(tvOS)
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.frame(maxWidth: fullScreenLayout ? .infinity : player.playerSize.width)
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.clipShape(RoundedRectangle(cornerRadius: 10))
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#endif
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#if !os(tvOS)
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if !fullScreenLayout && sidebarQueue {
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Spacer()
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}
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#endif
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#endif
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.zIndex(1)
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.transition(.opacity)
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}
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}
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#if os(tvOS)
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.clipShape(RoundedRectangle(cornerRadius: 10))
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#endif
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}
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}
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}
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}
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.onAppear {
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.onAppear {
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