PiP improvements

This commit is contained in:
Arkadiusz Fal
2022-08-19 00:40:46 +02:00
parent ace8c6e3ff
commit 6c6ba19df4
16 changed files with 120 additions and 162 deletions

View File

@@ -1,23 +1,51 @@
import AVFoundation
import Foundation
import UIKit
#if os(macOS)
import AppKit
#else
import UIKit
#endif
final class PlayerLayerView: UIView {
var playerLayer = AVPlayerLayer()
#if os(macOS)
final class PlayerLayerView: NSView {
var player: PlayerModel! { didSet {
wantsLayer = true
}}
override init(frame: CGRect) {
super.init(frame: frame)
override init(frame frameRect: NSRect) {
super.init(frame: frameRect)
}
layer.addSublayer(playerLayer)
override func makeBackingLayer() -> CALayer {
player.avPlayerBackend.playerLayer
}
required init?(coder: NSCoder) {
super.init(coder: coder)
}
}
#else
final class PlayerLayerView: UIView {
var player: PlayerModel!
@available(*, unavailable)
required init?(coder _: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
override init(frame: CGRect) {
super.init(frame: frame)
}
override func layoutSubviews() {
super.layoutSubviews()
playerLayer.frame = bounds
private var layerAdded = false
@available(*, unavailable)
required init?(coder _: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
override func layoutSubviews() {
if !layerAdded {
layerAdded = true
layer.addSublayer(player.avPlayerBackend.playerLayer)
}
player.avPlayerBackend.playerLayer.frame = bounds
super.layoutSubviews()
}
}
}
#endif