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Fix updating controls buttons status
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@ -51,7 +51,7 @@ final class PlayerModel: ObservableObject {
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@Published var availableStreams = [Stream]() { didSet { handleAvailableStreamsChange() } }
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@Published var availableStreams = [Stream]() { didSet { handleAvailableStreamsChange() } }
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@Published var streamSelection: Stream? { didSet { rebuildTVMenu() } }
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@Published var streamSelection: Stream? { didSet { rebuildTVMenu() } }
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@Published var queue = [PlayerQueueItem]() { didSet { Defaults[.queue] = queue } }
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@Published var queue = [PlayerQueueItem]() { didSet { handleQueueChange() } }
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@Published var currentItem: PlayerQueueItem! { didSet { handleCurrentItemChange() } }
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@Published var currentItem: PlayerQueueItem! { didSet { handleCurrentItemChange() } }
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@Published var videoBeingOpened: Video?
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@Published var videoBeingOpened: Video?
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@Published var historyVideos = [Video]()
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@Published var historyVideos = [Video]()
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@ -485,6 +485,12 @@ final class PlayerModel: ObservableObject {
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backend.closePiP(wasPlaying: wasPlaying)
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backend.closePiP(wasPlaying: wasPlaying)
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}
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}
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func handleQueueChange() {
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Defaults[.queue] = queue
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controls.objectWillChange.send()
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}
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func handleCurrentItemChange() {
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func handleCurrentItemChange() {
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#if os(macOS)
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#if os(macOS)
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Windows.player.window?.title = windowTitle
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Windows.player.window?.title = windowTitle
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