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Fix SwiftLint and SwiftFormat violations
- Run SwiftFormat to fix indentation, spacing, and formatting issues - Replace CGFloat with Double and NSRect with CGRect per style guide - Remove redundant .center alignment specifications - Remove unnecessary @available checks for satisfied deployment targets - Fix closure brace indentation for consistency - Disable closure_end_indentation rule to resolve SwiftFormat conflict All linting checks now pass with zero errors and warnings.
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@@ -111,7 +111,7 @@ struct PlayerControls: View {
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}
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.offset(y: playerControlsLayout.osdVerticalOffset + 5)
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#if os(iOS)
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.padding(.horizontal, Constants.isIPad && !Constants.isWindowFullscreen ? 10 : 0)
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.padding(.horizontal, Constants.isIPad && !Constants.isWindowFullscreen ? 10 : 0)
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#endif
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Section {
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@@ -125,7 +125,7 @@ struct PlayerControls: View {
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}
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.font(.system(size: playerControlsLayout.bigButtonFontSize))
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#if os(iOS)
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.padding(.horizontal, Constants.isIPad && !Constants.isWindowFullscreen ? 10 : 0)
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.padding(.horizontal, Constants.isIPad && !Constants.isWindowFullscreen ? 10 : 0)
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#endif
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#endif
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@@ -178,9 +178,9 @@ struct PlayerControls: View {
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.zIndex(1)
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.padding(.top, 2)
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#if os(iOS)
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.padding(.horizontal, Constants.isIPad && !Constants.isWindowFullscreen ? 10 : 0)
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.padding(.horizontal, Constants.isIPad && !Constants.isWindowFullscreen ? 10 : 0)
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#endif
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.transition(.opacity)
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.transition(.opacity)
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HStack(spacing: playerControlsLayout.buttonsSpacing) {
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#if os(tvOS)
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@@ -217,7 +217,7 @@ struct PlayerControls: View {
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#else
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.offset(y: -playerControlsLayout.timelineHeight - 5)
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#if os(iOS)
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.padding(.horizontal, Constants.isIPad && !Constants.isWindowFullscreen ? 10 : 0)
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.padding(.horizontal, Constants.isIPad && !Constants.isWindowFullscreen ? 10 : 0)
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#endif
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#endif
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}
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