Fix background playback setting behavior across platforms

Hide the toggle on macOS, where apps are never suspended and playback
always continues regardless of the setting. Pause playback on iOS when
backgrounding with the setting disabled — the audio background mode
previously kept mpv playing, making the off state a no-op.

Move the continue-playing policy into PlayerService and make the
backend's background render pause unconditional (PiP-gated only):
it is a GPU optimization that should not depend on the setting.
Also ungate the player sheet visibility handlers, which manage
foreground mini player rendering unrelated to background playback.
This commit is contained in:
Arkadiusz Fal
2026-07-18 16:28:19 +02:00
parent bc7b00dfb3
commit 4ec9b936a6
5 changed files with 30 additions and 18 deletions

View File

@@ -249,11 +249,12 @@ protocol PlayerBackend: AnyObject {
// MARK: - Background Playback
/// Handle scene phase changes for background playback.
/// Backends should pause rendering while the app is in the background;
/// whether playback itself continues is decided by PlayerService.
/// - Parameters:
/// - phase: The new scene phase
/// - backgroundEnabled: Whether background playback is enabled in settings
/// - isPiPActive: Whether Picture-in-Picture is currently active
func handleScenePhase(_ phase: ScenePhase, backgroundEnabled: Bool, isPiPActive: Bool)
func handleScenePhase(_ phase: ScenePhase, isPiPActive: Bool)
}
// MARK: - Default Implementations
@@ -278,7 +279,7 @@ extension PlayerBackend {
}
/// Default implementation does nothing.
func handleScenePhase(_ phase: ScenePhase, backgroundEnabled: Bool, isPiPActive: Bool) {
func handleScenePhase(_ phase: ScenePhase, isPiPActive: Bool) {
// No-op by default
}
}