fix double rotation

Signed-off-by: Toni Förster <toni.foerster@gmail.com>
This commit is contained in:
Toni Förster
2024-09-06 16:47:03 +02:00
parent 2185718d50
commit 4e4add3c42
7 changed files with 13 additions and 15 deletions

View File

@@ -568,7 +568,7 @@ final class PlayerModel: ObservableObject {
if lockPortraitWhenBrowsing {
Orientation.lockOrientation(.portrait, andRotateTo: .portrait)
} else {
Orientation.lockOrientation(.allButUpsideDown)
Orientation.lockOrientation(.all)
}
#endif
}
@@ -822,7 +822,7 @@ final class PlayerModel: ObservableObject {
} else {
isOrientationLocked = false
lockedOrientation = nil
Orientation.lockOrientation(.allButUpsideDown)
Orientation.lockOrientation(.all)
}
}
#endif
@@ -1167,7 +1167,7 @@ final class PlayerModel: ObservableObject {
Orientation.lockOrientation(
isOrientationLocked
? (lockOrientation == .landscapeRight ? .landscapeRight : .landscapeLeft)
: .landscape,
: .all,
andRotateTo: orientation
)
}
@@ -1181,7 +1181,7 @@ final class PlayerModel: ObservableObject {
lockedOrientation = UIInterfaceOrientationMask.portrait
}
let rotationOrientation = lockPortraitWhenBrowsing ? UIInterfaceOrientation.portrait : nil
Orientation.lockOrientation(lockPortraitWhenBrowsing ? .portrait : .allButUpsideDown, andRotateTo: rotationOrientation)
Orientation.lockOrientation(lockPortraitWhenBrowsing ? .portrait : .all, andRotateTo: rotationOrientation)
}
#endif
}