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https://github.com/yattee/yattee.git
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Remove dead code found by Periphery on all platforms
Delete declarations that Periphery reports unused on every platform that compiles them (iOS, macOS, tvOS), including nine views used only by their own previews. Platform-gated code still used on another platform, device- only MPV render paths, migration models, CloudKit record names, App Intents metadata and unused parameters are kept.
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@@ -45,9 +45,6 @@ struct PlayerControlsView: View {
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var isPanelPinned: Bool = false
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/// Corner layout: fullscreen button toggles the panels
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var isCornerLayout: Bool = false
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/// Safe area padding from layout (when panel is pinned)
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var layoutLeadingSafeArea: CGFloat = 0
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var layoutTrailingSafeArea: CGFloat = 0
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var onToggleOrientationLock: (() -> Void)? = nil
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var isOrientationLocked: Bool = false
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var onToggleDetailsVisibility: (() -> Void)? = nil
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@@ -140,11 +137,8 @@ struct PlayerControlsView: View {
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@State private var targetSeekProgress: Double = 0
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@State private var hideTimer: Timer?
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@State private var showControls: Bool?
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@State private var isAdjustingVolume = false
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@State private var isAdjustingBrightness = false
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/// Tracks brightness value for side slider (needed because UIScreen.main.brightness isn't observable)
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@State private var currentBrightness: Double = UIScreen.main.brightness
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@State private var playNextTapCount = 0
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/// Track safe area to force re-render when it changes
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@State private var currentSafeArea: UIEdgeInsets = .zero
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/// Window hosting these controls, captured by `HostWindowReader`. Safe
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@@ -440,9 +434,7 @@ struct PlayerControlsView: View {
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availableStreams: availableStreams,
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currentStream: currentStream,
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currentAudioStream: currentAudioStream,
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embeddedAudioTracks: embeddedAudioTracks,
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embeddedSubtitleTracks: embeddedSubtitleTracks,
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currentEmbeddedAudioTrackID: currentEmbeddedAudioTrackID,
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currentEmbeddedSubtitleTrackID: currentEmbeddedSubtitleTrackID,
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panscanValue: panscanValue,
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isPanscanAllowed: isPanscanAllowed,
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@@ -1044,8 +1036,7 @@ struct PlayerControlsView: View {
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storyboard: storyboard,
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seekTime: seekTime,
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storyboardService: StoryboardService.shared,
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buttonBackground: activeLayout.globalSettings.buttonBackground,
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theme: activeLayout.globalSettings.theme
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buttonBackground: activeLayout.globalSettings.buttonBackground
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)
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.position(x: xPosition, y: yPosition)
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.transition(.opacity.combined(with: .scale(scale: 0.9)))
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@@ -1212,10 +1203,8 @@ struct PlayerControlsView: View {
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GestureSeekPreviewView(
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storyboard: playerState.preferredStoryboard,
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seekTime: seekGesturePreviewTime,
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duration: playerState.duration,
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storyboardService: StoryboardService.shared,
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buttonBackground: activeLayout.globalSettings.buttonBackground,
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theme: activeLayout.globalSettings.theme,
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chapters: playerState.chapters,
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isActive: isSeekGestureActive,
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availableWidth: gestureGeometry.size.width
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