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https://github.com/yattee/yattee.git
synced 2026-10-24 05:32:53 +00:00
Remove dead code found by Periphery on all platforms
Delete declarations that Periphery reports unused on every platform that compiles them (iOS, macOS, tvOS), including nine views used only by their own previews. Platform-gated code still used on another platform, device- only MPV render paths, migration models, CloudKit record names, App Intents metadata and unused parameters are kept.
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@@ -179,22 +179,6 @@ actor PlayerControlsLayoutService {
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// MARK: - Preset Management
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/// Returns all presets for the current device class.
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func allPresets() async -> [LayoutPreset] {
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if !isLoaded {
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_ = try? await loadPresets()
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}
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return presets.filter { $0.deviceClass == .current }
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}
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/// Returns a preset by ID.
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func preset(forID id: UUID) async -> LayoutPreset? {
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if !isLoaded {
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_ = try? await loadPresets()
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}
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return presets.first { $0.id == id }
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}
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/// Saves a new or updated preset.
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func savePreset(_ preset: LayoutPreset) async throws {
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if !isLoaded {
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@@ -290,13 +274,6 @@ actor PlayerControlsLayoutService {
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}
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}
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/// Duplicates a preset with a new name.
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func duplicatePreset(_ preset: LayoutPreset, newName: String) async throws -> LayoutPreset {
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let duplicate = preset.duplicate(name: newName)
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try await savePreset(duplicate)
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return duplicate
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}
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/// Renames a preset.
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func renamePreset(_ presetID: UUID, to newName: String) async throws {
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if !isLoaded {
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@@ -380,31 +357,6 @@ actor PlayerControlsLayoutService {
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return layout
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}
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// MARK: - Validation
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/// Checks if a preset can be deleted.
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func canDeletePreset(id: UUID) async -> Bool {
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if !isLoaded {
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_ = try? await loadPresets()
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}
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guard let preset = presets.first(where: { $0.id == id }) else {
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return false
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}
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// Cannot delete built-in presets
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if preset.isBuiltIn {
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return false
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}
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// Cannot delete active preset
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if activePresetID() == id {
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return false
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}
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return true
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}
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// MARK: - NEW Badge Support
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/// Returns the last seen button version.
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