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Revert change to OSD positions
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43c8484514
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@ -75,20 +75,16 @@ struct PlayerControls: View {
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}
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}
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VStack {
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VStack {
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Spacer()
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ZStack {
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ZStack {
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GeometryReader { geometry in
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VStack(spacing: 0) {
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VStack(spacing: 0) {
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ZStack {
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ZStack {
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OpeningStream()
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OpeningStream()
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NetworkState()
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NetworkState()
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}
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}
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Spacer()
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}
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}
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.position(
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.offset(y: playerControlsLayout.osdVerticalOffset + 5)
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x: geometry.size.width / 2,
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y: geometry.size.height / 2
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)
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}
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if showControls {
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if showControls {
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Section {
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Section {
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@ -277,6 +277,10 @@ enum PlayerControlsLayout: String, CaseIterable, Defaults.Serializable {
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}
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}
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}
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}
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var osdVerticalOffset: Double {
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buttonSize
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}
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var osdProgressBarHeight: Double {
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var osdProgressBarHeight: Double {
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switch self {
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switch self {
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case .tvRegular:
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case .tvRegular:
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