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Fix player size when orientation is locked
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@ -223,7 +223,8 @@ struct VideoPlayerView: View {
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}
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}
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var playerHeight: Double? {
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var playerHeight: Double? {
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fullScreenLayout ? UIScreen.main.bounds.size.height - (OrientationTracker.shared.currentInterfaceOrientation.isPortrait ? (SafeArea.insets.top + SafeArea.insets.bottom) : 0) : nil
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let lockedPortrait = player.lockedOrientation?.contains(.portrait) ?? false
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return fullScreenLayout ? UIScreen.main.bounds.size.height - (OrientationTracker.shared.currentInterfaceOrientation.isPortrait || lockedPortrait ? (SafeArea.insets.top + SafeArea.insets.bottom) : 0) : nil
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}
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}
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var playerEdgesIgnoringSafeArea: Edge.Set {
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var playerEdgesIgnoringSafeArea: Edge.Set {
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@ -372,10 +373,6 @@ struct VideoPlayerView: View {
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}
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}
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var fullScreenLayout: Bool {
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var fullScreenLayout: Bool {
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if player.currentItem.isNil {
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return false
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}
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#if os(iOS)
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#if os(iOS)
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return player.playingFullScreen || verticalSizeClass == .compact
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return player.playingFullScreen || verticalSizeClass == .compact
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#else
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#else
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