Replace UIScreen.main with scene-local context

- List row hairlines read displayScale from the SwiftUI environment
- MPV render views take contentScaleFactor from traitCollection and
  re-apply it on UITraitDisplayScale changes
- ExpandedPlayerWindow scales against the presenting view's own height
- MPVPiPBridge sizes the PiP layer from the container view's window
  scene screen (UIScreen.main kept only as a nil-window fallback)
- WideScreenPlayerLayout falls back to the offered geometry size
- Remote control fullscreen state comes from the player sheet's layout
  pass via NavigationCoordinator.isWideScreenLayoutActive instead of
  screen bounds aspect
- Orientation TODOs for Dynamic Island side detection and
  prefersInterfaceOrientationLocked
This commit is contained in:
Arkadiusz Fal
2026-09-30 19:15:45 +02:00
parent 3395847763
commit 39041e4b39
11 changed files with 49 additions and 20 deletions

View File

@@ -480,8 +480,7 @@ final class RemoteControlCoordinator {
// Compute fullscreen state (same logic as shouldShowFullscreenButton in PlayerControlsActions)
#if os(iOS)
let isIPad = UIDevice.current.userInterfaceIdiom == .pad
let screenBounds = UIScreen.main.bounds
let isWideScreenLayout = screenBounds.width > screenBounds.height
let isWideScreenLayout = navigationCoordinator?.isWideScreenLayoutActive ?? false
// iPad in widescreen = can't force rotation, so fullscreen toggle not available
let canToggleFullscreen = !(isIPad && isWideScreenLayout) && state.currentVideo != nil
let isFullscreen = isWideScreenLayout