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simplified fullscreen and orientation handling
- iPad: rotate to device orientation on startup - fixed controls in portrait fullscreen - iOS: don’t call setNeedsDrawing multiple times - On iOS we call set needs drawing only once. - Added cooldown time to MPV.Client setNeedsDrawing to avoid multiple successive calls - make fullscreen animation smoother - dragGesture now calls toggleFullScreenAction - fix tvOS and macOS build Signed-off-by: Toni Förster <toni.foerster@gmail.com>
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@@ -158,7 +158,7 @@ struct VideoActions: View {
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actionButton("PiP", systemImage: player.pipImage, active: player.playingInPictureInPicture, action: player.togglePiPAction)
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#if os(iOS)
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case .lockOrientation:
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actionButton("Lock", systemImage: player.lockOrientationImage, active: player.lockedOrientation != nil, action: player.lockOrientationAction)
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actionButton("Lock", systemImage: player.lockOrientationImage, active: player.isOrientationLocked, action: player.lockOrientationAction)
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#endif
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case .restart:
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actionButton("Replay", systemImage: "backward.end.fill", action: player.replayAction)
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